/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDataVis3D module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "meshloader_p.h" #include "vertexindexer_p.h" #include "objecthelper_p.h" #include QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE ObjectHelper::ObjectHelper(const QString &objectFile) : m_objectFile(objectFile), m_vertexbuffer(0), m_normalbuffer(0), m_uvbuffer(0), m_elementbuffer(0), m_indexCount(0), m_meshDataLoaded(false) { initializeOpenGLFunctions(); } ObjectHelper::~ObjectHelper() { glDeleteBuffers(1, &m_vertexbuffer); glDeleteBuffers(1, &m_uvbuffer); glDeleteBuffers(1, &m_normalbuffer); glDeleteBuffers(1, &m_elementbuffer); } void ObjectHelper::setObjectFile(const QString &objectFile) { m_objectFile = objectFile; } void ObjectHelper::load() { if (m_meshDataLoaded) { // Delete old data glDeleteBuffers(1, &m_vertexbuffer); glDeleteBuffers(1, &m_uvbuffer); glDeleteBuffers(1, &m_normalbuffer); glDeleteBuffers(1, &m_elementbuffer); } QVector vertices; QVector uvs; QVector normals; bool loadOk = MeshLoader::loadOBJ(m_objectFile, vertices, uvs, normals); if (!loadOk) qFatal("loading failed"); //qDebug() << "vertex count" << vertices.size();; // Index vertices QVector indices; QVector indexed_vertices; QVector indexed_uvs; QVector indexed_normals; VertexIndexer::indexVBO(vertices, uvs, normals, indices, indexed_vertices, indexed_uvs, indexed_normals); m_indexCount = indices.size(); //qDebug() << "index count" << m_indexCount; glGenBuffers(1, &m_vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer); glBufferData(GL_ARRAY_BUFFER, indexed_vertices.size() * sizeof(QVector3D), &indexed_vertices.at(0), GL_STATIC_DRAW); glGenBuffers(1, &m_normalbuffer); glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer); glBufferData(GL_ARRAY_BUFFER, indexed_normals.size() * sizeof(QVector3D), &indexed_normals.at(0), GL_STATIC_DRAW); glGenBuffers(1, &m_uvbuffer); glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer); glBufferData(GL_ARRAY_BUFFER, indexed_uvs.size() * sizeof(QVector2D), &indexed_uvs.at(0), GL_STATIC_DRAW); glGenBuffers(1, &m_elementbuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned short), &indices.at(0), GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); m_meshDataLoaded = true; } GLuint ObjectHelper::vertexBuf() { if (!m_meshDataLoaded) qFatal("No loaded object"); return m_vertexbuffer; } GLuint ObjectHelper::normalBuf() { if (!m_meshDataLoaded) qFatal("No loaded object"); return m_normalbuffer; } GLuint ObjectHelper::uvBuf() { if (!m_meshDataLoaded) qFatal("No loaded object"); return m_uvbuffer; } GLuint ObjectHelper::elementBuf() { if (!m_meshDataLoaded) qFatal("No loaded object"); return m_elementbuffer; } GLuint ObjectHelper::indexCount() { return m_indexCount; } QTCOMMERCIALDATAVIS3D_END_NAMESPACE