/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDataVis3D module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SHADERHELPER_P_H #define SHADERHELPER_P_H #include "qdatavis3dglobal.h" #include class QOpenGLShaderProgram; QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE class ShaderHelper { public: ShaderHelper(QObject *parent, const QString &vertexShader = QString(), const QString &fragmentShader = QString(), const QString &texture = QString(), const QString &depthTexture = QString()); ~ShaderHelper(); void setShaders(const QString &vertexShader, const QString &fragmentShader); void setTextures(const QString &texture, const QString &depthTexture); void initialize(); void bind(); void release(); void setUniformValue(GLuint uniform, const QVector3D &value); void setUniformValue(GLuint uniform, const QVector4D &value); void setUniformValue(GLuint uniform, const QMatrix4x4 &value); void setUniformValue(GLuint uniform, GLfloat value); GLuint MVP(); GLuint view(); GLuint model(); GLuint nModel(); GLuint depth(); GLuint lightP(); GLuint lightS(); GLuint ambientS(); GLuint color(); GLuint texture(); GLuint shadow(); GLuint posAtt(); GLuint uvAtt(); GLuint normalAtt(); private: QObject *m_caller; QOpenGLShaderProgram *m_program; QString m_vertexShaderFile; QString m_fragmentShaderFile; QString m_textureFile; QString m_depthTextureFile; GLuint m_positionAttr; GLuint m_uvAttr; GLuint m_normalAttr; GLuint m_colorUniform; GLuint m_viewMatrixUniform; GLuint m_modelMatrixUniform; GLuint m_invTransModelMatrixUniform; GLuint m_depthMatrixUniform; GLuint m_mvpMatrixUniform; GLuint m_lightPositionUniform; GLuint m_lightStrengthUniform; GLuint m_ambientStrengthUniform; GLuint m_textureUniform; GLuint m_shadowUniform; GLboolean m_initialized; }; QTCOMMERCIALDATAVIS3D_END_NAMESPACE #endif