// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include class tst_custom: public QObject { Q_OBJECT private slots: void initTestCase(); void cleanupTestCase(); void init(); void cleanup(); void construct(); void initialProperties(); void initializeProperties(); private: QCustom3DItem *m_custom; }; void tst_custom::initTestCase() { } void tst_custom::cleanupTestCase() { } void tst_custom::init() { m_custom = new QCustom3DItem(); } void tst_custom::cleanup() { delete m_custom; } void tst_custom::construct() { QCustom3DItem *custom = new QCustom3DItem(); QVERIFY(custom); delete custom; custom = new QCustom3DItem(":/customitem.obj", QVector3D(1.0f, 1.0f, 1.0f), QVector3D(1.0f, 1.0f, 1.0f), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f), QImage(":/customtexture.jpg")); QVERIFY(custom); QCOMPARE(custom->meshFile(), QString(":/customitem.obj")); QCOMPARE(custom->position(), QVector3D(1.0f, 1.0f, 1.0f)); QCOMPARE(custom->isPositionAbsolute(), false); QCOMPARE(custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f)); QCOMPARE(custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f)); QCOMPARE(custom->isScalingAbsolute(), true); QCOMPARE(custom->isShadowCasting(), true); QCOMPARE(custom->textureFile(), QString()); QCOMPARE(custom->isVisible(), true); delete custom; } void tst_custom::initialProperties() { QVERIFY(m_custom); QCOMPARE(m_custom->meshFile(), QString()); QCOMPARE(m_custom->position(), QVector3D()); QCOMPARE(m_custom->isPositionAbsolute(), false); QCOMPARE(m_custom->rotation(), QQuaternion()); QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f)); QCOMPARE(m_custom->isScalingAbsolute(), true); QCOMPARE(m_custom->isShadowCasting(), true); QCOMPARE(m_custom->textureFile(), QString()); QCOMPARE(m_custom->isVisible(), true); } void tst_custom::initializeProperties() { QVERIFY(m_custom); m_custom->setMeshFile(":/customitem.obj"); m_custom->setPosition(QVector3D(1.0f, 1.0f, 1.0f)); m_custom->setPositionAbsolute(true); m_custom->setRotation(QQuaternion(1.0f, 1.0f, 10.0f, 100.0f)); m_custom->setScaling(QVector3D(1.0f, 1.0f, 1.0f)); m_custom->setScalingAbsolute(false); m_custom->setShadowCasting(false); m_custom->setTextureFile(":/customtexture.jpg"); m_custom->setVisible(false); QCOMPARE(m_custom->meshFile(), QString(":/customitem.obj")); QCOMPARE(m_custom->position(), QVector3D(1.0f, 1.0f, 1.0f)); QCOMPARE(m_custom->isPositionAbsolute(), true); QCOMPARE(m_custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f)); QCOMPARE(m_custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f)); QCOMPARE(m_custom->isScalingAbsolute(), false); QCOMPARE(m_custom->isShadowCasting(), false); QCOMPARE(m_custom->textureFile(), QString(":/customtexture.jpg")); QCOMPARE(m_custom->isVisible(), false); m_custom->setTextureImage(QImage(QSize(10, 10), QImage::Format_ARGB32)); QCOMPARE(m_custom->textureFile(), QString()); } QTEST_MAIN(tst_custom) #include "tst_custom.moc"