/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include using namespace QtDataVisualization; class tst_custom: public QObject { Q_OBJECT private slots: void initTestCase(); void cleanupTestCase(); void init(); void cleanup(); void construct(); void initialProperties(); void initializeProperties(); private: QCustom3DItem *m_custom; }; void tst_custom::initTestCase() { } void tst_custom::cleanupTestCase() { } void tst_custom::init() { m_custom = new QCustom3DItem(); } void tst_custom::cleanup() { delete m_custom; } void tst_custom::construct() { QCustom3DItem *custom = new QCustom3DItem(); QVERIFY(custom); delete custom; custom = new QCustom3DItem(":/customitem.obj", QVector3D(1.0, 1.0, 1.0), QVector3D(1.0, 1.0, 1.0), QQuaternion(1.0, 1.0, 10.0, 100.0), QImage(":/customtexture.jpg")); QVERIFY(custom); QCOMPARE(custom->meshFile(), QString(":/customitem.obj")); QCOMPARE(custom->position(), QVector3D(1.0, 1.0, 1.0)); QCOMPARE(custom->isPositionAbsolute(), false); QCOMPARE(custom->rotation(), QQuaternion(1.0, 1.0, 10.0, 100.0)); QCOMPARE(custom->scaling(), QVector3D(1.0, 1.0, 1.0)); QCOMPARE(custom->isScalingAbsolute(), true); QCOMPARE(custom->isShadowCasting(), true); QCOMPARE(custom->textureFile(), QString()); QCOMPARE(custom->isVisible(), true); delete custom; } void tst_custom::initialProperties() { QVERIFY(m_custom); QCOMPARE(m_custom->meshFile(), QString()); QCOMPARE(m_custom->position(), QVector3D()); QCOMPARE(m_custom->isPositionAbsolute(), false); QCOMPARE(m_custom->rotation(), QQuaternion()); QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f)); QCOMPARE(m_custom->isScalingAbsolute(), true); QCOMPARE(m_custom->isShadowCasting(), true); QCOMPARE(m_custom->textureFile(), QString()); QCOMPARE(m_custom->isVisible(), true); } void tst_custom::initializeProperties() { QVERIFY(m_custom); m_custom->setMeshFile(":/customitem.obj"); m_custom->setPosition(QVector3D(1.0, 1.0, 1.0)); m_custom->setPositionAbsolute(true); m_custom->setRotation(QQuaternion(1.0, 1.0, 10.0, 100.0)); m_custom->setScaling(QVector3D(1.0, 1.0, 1.0)); m_custom->setScalingAbsolute(false); m_custom->setShadowCasting(false); m_custom->setTextureFile(":/customtexture.jpg"); m_custom->setVisible(false); QCOMPARE(m_custom->meshFile(), QString(":/customitem.obj")); QCOMPARE(m_custom->position(), QVector3D(1.0, 1.0, 1.0)); QCOMPARE(m_custom->isPositionAbsolute(), true); QCOMPARE(m_custom->rotation(), QQuaternion(1.0, 1.0, 10.0, 100.0)); QCOMPARE(m_custom->scaling(), QVector3D(1.0, 1.0, 1.0)); QCOMPARE(m_custom->isScalingAbsolute(), false); QCOMPARE(m_custom->isShadowCasting(), false); QCOMPARE(m_custom->textureFile(), QString(":/customtexture.jpg")); QCOMPARE(m_custom->isVisible(), false); m_custom->setTextureImage(QImage(QSize(10, 10), QImage::Format_ARGB32)); QCOMPARE(m_custom->textureFile(), QString()); } QTEST_MAIN(tst_custom) #include "tst_custom.moc"