/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include class tst_light: public QObject { Q_OBJECT private slots: void initTestCase(); void cleanupTestCase(); void init(); void cleanup(); void construct(); void initialProperties(); void initializeProperties(); private: Q3DLight *m_light; }; void tst_light::initTestCase() { } void tst_light::cleanupTestCase() { } void tst_light::init() { m_light = new Q3DLight(); } void tst_light::cleanup() { delete m_light; } void tst_light::construct() { Q3DLight *light = new Q3DLight(); QVERIFY(light); delete light; } void tst_light::initialProperties() { QVERIFY(m_light); QCOMPARE(m_light->isAutoPosition(), false); // Common (from Q3DObject) QVERIFY(!m_light->parentScene()); QCOMPARE(m_light->position(), QVector3D(0, 0, 0)); } void tst_light::initializeProperties() { QVERIFY(m_light); m_light->setAutoPosition(true); QCOMPARE(m_light->isAutoPosition(), true); // Common (from Q3DObject) m_light->setPosition(QVector3D(1.0, 1.0, 1.0)); QCOMPARE(m_light->position(), QVector3D(1.0, 1.0, 1.0)); } QTEST_MAIN(tst_light) #include "tst_light.moc"