// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include class tst_light: public QObject { Q_OBJECT private slots: void initTestCase(); void cleanupTestCase(); void init(); void cleanup(); void construct(); void initialProperties(); void initializeProperties(); private: Q3DLight *m_light; }; void tst_light::initTestCase() { } void tst_light::cleanupTestCase() { } void tst_light::init() { m_light = new Q3DLight(); } void tst_light::cleanup() { delete m_light; } void tst_light::construct() { Q3DLight *light = new Q3DLight(); QVERIFY(light); delete light; } void tst_light::initialProperties() { QVERIFY(m_light); QCOMPARE(m_light->isAutoPosition(), false); // Common (from Q3DObject) QVERIFY(!m_light->parentScene()); QCOMPARE(m_light->position(), QVector3D(0, 0, 0)); } void tst_light::initializeProperties() { QVERIFY(m_light); m_light->setAutoPosition(true); QCOMPARE(m_light->isAutoPosition(), true); // Common (from Q3DObject) m_light->setPosition(QVector3D(1.0f, 1.0f, 1.0f)); QCOMPARE(m_light->position(), QVector3D(1.0f, 1.0f, 1.0f)); } QTEST_MAIN(tst_light) #include "tst_light.moc"