/****************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/ import QtQuick 2.0 import QtDataVisualization 1.2 import QtTest 1.0 Item { id: top width: 150 height: 150 Custom3DVolume { id: initial } Custom3DVolume { id: initialized alphaMultiplier: 0.1 drawSliceFrames: true drawSlices: true preserveOpacity: false sliceFrameColor: "red" sliceFrameGaps: Qt.vector3d(2.0, 2.0, 2.0) sliceFrameThicknesses: Qt.vector3d(2.0, 2.0, 2.0) sliceFrameWidths: Qt.vector3d(2.0, 2.0, 2.0) sliceIndexX: 0 sliceIndexY: 0 sliceIndexZ: 0 useHighDefShader: false position: Qt.vector3d(1.0, 0.5, 1.0) positionAbsolute: true rotation: Qt.quaternion(1, 0.5, 0, 0) scaling: Qt.vector3d(0.2, 0.2, 0.2) scalingAbsolute: false shadowCasting: false visible: false } Custom3DVolume { id: change } Custom3DVolume { id: invalid } TestCase { name: "Custom3DVolume Initial" function test_initial() { compare(initial.alphaMultiplier, 1.0) compare(initial.drawSliceFrames, false) compare(initial.drawSlices, false) compare(initial.preserveOpacity, true) compare(initial.sliceFrameColor, "#000000") compare(initial.sliceFrameGaps, Qt.vector3d(0.01, 0.01, 0.01)) compare(initial.sliceFrameThicknesses, Qt.vector3d(0.01, 0.01, 0.01)) compare(initial.sliceFrameWidths, Qt.vector3d(0.01, 0.01, 0.01)) compare(initial.sliceIndexX, -1) compare(initial.sliceIndexY, -1) compare(initial.sliceIndexZ, -1) compare(initial.useHighDefShader, true) compare(initial.meshFile, ":/defaultMeshes/barFull") compare(initial.position, Qt.vector3d(0.0, 0.0, 0.0)) compare(initial.positionAbsolute, false) compare(initial.rotation, Qt.quaternion(0, 0, 0, 0)) compare(initial.scaling, Qt.vector3d(0.1, 0.1, 0.1)) compare(initial.scalingAbsolute, true) compare(initial.shadowCasting, true) compare(initial.textureFile, "") compare(initial.visible, true) } } TestCase { name: "Custom3DVolume Initialized" function test_initialized() { compare(initialized.alphaMultiplier, 0.1) compare(initialized.drawSliceFrames, true) compare(initialized.drawSlices, true) compare(initialized.preserveOpacity, false) compare(initialized.sliceFrameColor, "#ff0000") compare(initialized.sliceFrameGaps, Qt.vector3d(2.0, 2.0, 2.0)) compare(initialized.sliceFrameThicknesses, Qt.vector3d(2.0, 2.0, 2.0)) compare(initialized.sliceFrameWidths, Qt.vector3d(2.0, 2.0, 2.0)) compare(initialized.sliceIndexX, 0) compare(initialized.sliceIndexY, 0) compare(initialized.sliceIndexZ, 0) compare(initialized.useHighDefShader, false) compare(initialized.position, Qt.vector3d(1.0, 0.5, 1.0)) compare(initialized.positionAbsolute, true) compare(initialized.rotation, Qt.quaternion(1, 0.5, 0, 0)) compare(initialized.scaling, Qt.vector3d(0.2, 0.2, 0.2)) compare(initialized.scalingAbsolute, false) compare(initialized.shadowCasting, false) compare(initialized.visible, false) } } TestCase { name: "Custom3DVolume Change" function test_change() { change.alphaMultiplier = 0.1 change.drawSliceFrames = true change.drawSlices = true change.preserveOpacity = false change.sliceFrameColor = "red" change.sliceFrameGaps = Qt.vector3d(2.0, 2.0, 2.0) change.sliceFrameThicknesses = Qt.vector3d(2.0, 2.0, 2.0) change.sliceFrameWidths = Qt.vector3d(2.0, 2.0, 2.0) change.sliceIndexX = 0 change.sliceIndexY = 0 change.sliceIndexZ = 0 change.useHighDefShader = false change.position = Qt.vector3d(1.0, 0.5, 1.0) change.positionAbsolute = true change.rotation = Qt.quaternion(1, 0.5, 0, 0) change.scaling = Qt.vector3d(0.2, 0.2, 0.2) change.scalingAbsolute = false change.shadowCasting = false change.visible = false compare(change.alphaMultiplier, 0.1) compare(change.drawSliceFrames, true) compare(change.drawSlices, true) compare(change.preserveOpacity, false) compare(change.sliceFrameColor, "#ff0000") compare(change.sliceFrameGaps, Qt.vector3d(2.0, 2.0, 2.0)) compare(change.sliceFrameThicknesses, Qt.vector3d(2.0, 2.0, 2.0)) compare(change.sliceFrameWidths, Qt.vector3d(2.0, 2.0, 2.0)) compare(change.sliceIndexX, 0) compare(change.sliceIndexY, 0) compare(change.sliceIndexZ, 0) compare(change.useHighDefShader, false) compare(change.position, Qt.vector3d(1.0, 0.5, 1.0)) compare(change.positionAbsolute, true) compare(change.rotation, Qt.quaternion(1, 0.5, 0, 0)) compare(change.scaling, Qt.vector3d(0.2, 0.2, 0.2)) compare(change.scalingAbsolute, false) compare(change.shadowCasting, false) compare(change.visible, false) } } TestCase { name: "Custom3DVolume Invalid" function test_invalid() { invalid.alphaMultiplier = -1.0 compare(invalid.alphaMultiplier, 1.0) invalid.sliceFrameGaps = Qt.vector3d(-0.1, -0.1, -0.1) compare(invalid.sliceFrameGaps, Qt.vector3d(0.01, 0.01, 0.01)) invalid.sliceFrameThicknesses = Qt.vector3d(-0.1, -0.1, -0.1) compare(invalid.sliceFrameThicknesses, Qt.vector3d(0.01, 0.01, 0.01)) invalid.sliceFrameWidths = Qt.vector3d(-0.1, -0.1, -0.1) compare(invalid.sliceFrameWidths, Qt.vector3d(0.01, 0.01, 0.01)) } } }