/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scatterdatamodifier.h" #include #include #include #include #include #include #include #include using namespace QtDataVisualization; const int numberOfCols = 8; const int numberOfRows = 8; const float limit = 8.0f; #define HEDGEHOG ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) : m_graph(scatter), m_fontSize(40.0f), m_style(QAbstract3DSeries::MeshUserDefined), m_smooth(true) { m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony); QFont font = m_graph->activeTheme()->font(); font.setPointSize(m_fontSize); m_graph->activeTheme()->setFont(font); m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftLow); m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront); m_graph->setAxisX(new QValue3DAxis); m_graph->setAxisY(new QValue3DAxis); m_graph->setAxisZ(new QValue3DAxis); QScatterDataProxy *proxy = new QScatterDataProxy; QScatter3DSeries *series = new QScatter3DSeries(proxy); series->setItemLabelFormat("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"); m_graph->addSeries(series); QObject::connect(&m_rotationTimer, &QTimer::timeout, this, &ScatterDataModifier::triggerRotation); addData(); } ScatterDataModifier::~ScatterDataModifier() { delete m_graph; } void ScatterDataModifier::addData() { // Configure the axes according to the data m_graph->axisX()->setTitle("X"); m_graph->axisY()->setTitle("Y"); m_graph->axisZ()->setTitle("Z"); m_graph->axisX()->setRange(-limit, limit); m_graph->axisY()->setRange(-1.0f, 1.0f); m_graph->axisZ()->setRange(-limit, limit); QScatterDataArray *dataArray = new QScatterDataArray; dataArray->resize(numberOfCols * numberOfRows); QScatterDataItem *ptrToDataArray = &dataArray->first(); float angleStep = 360.0f / float(numberOfCols); float latAngleStep = 100.0f / float(numberOfRows); for (float i = 0; i < numberOfRows; i++) { float latAngle = float(i) * latAngleStep + 40.0f; float radius = qSin(qDegreesToRadians(latAngle)) * limit; float y = qCos(qDegreesToRadians(latAngle)) * 1.0f; #ifdef HEDGEHOG float angleZ = qRadiansToDegrees(qAtan((y * limit / 2.0f) / radius)); QQuaternion rotationZ = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 0.0f, 1.0f), angleZ - 90.0f); #endif for (float j = 0; j < numberOfCols; j++) { float angle = float(j) * angleStep; float x = qCos(qDegreesToRadians(angle)) * radius; float z = qSin(qDegreesToRadians(angle)) * radius; float angleY = qRadiansToDegrees(qAtan(z / x)); if (x < 0) angleY = 180.0f + angleY; if (x > 0 && z < 0) angleY = 360.0f + angleY; #ifdef HEDGEHOG QQuaternion rotationY = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY); QQuaternion rotation = rotationY * rotationZ; #else QQuaternion rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), angleY) * QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), -90.0f); #endif ptrToDataArray->setPosition(QVector3D(x, y, z)); ptrToDataArray->setRotation(rotation); ptrToDataArray++; } } m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray); } void ScatterDataModifier::enableOptimization(int enabled) { if (enabled) m_graph->setOptimizationHints(QAbstract3DGraph::OptimizationStatic); else m_graph->setOptimizationHints(QAbstract3DGraph::OptimizationDefault); } void ScatterDataModifier::changeStyle(int style) { QComboBox *comboBox = qobject_cast(sender()); if (comboBox) { m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt()); if (m_graph->seriesList().size()) m_graph->seriesList().at(0)->setMesh(m_style); } } void ScatterDataModifier::changeTheme(int theme) { Q3DTheme *currentTheme = m_graph->activeTheme(); currentTheme->setType(Q3DTheme::Theme(theme)); emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled()); emit gridEnabledChanged(currentTheme->isGridEnabled()); emit fontChanged(currentTheme->font()); } void ScatterDataModifier::changePresetCamera() { static int preset = Q3DCamera::CameraPresetFrontLow; m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset); if (++preset > Q3DCamera::CameraPresetDirectlyBelow) preset = Q3DCamera::CameraPresetFrontLow; } void ScatterDataModifier::changeLabelStyle() { m_graph->activeTheme()->setLabelBackgroundEnabled(!m_graph->activeTheme()->isLabelBackgroundEnabled()); } void ScatterDataModifier::changeFont(const QFont &font) { QFont newFont = font; newFont.setPointSizeF(m_fontSize); m_graph->activeTheme()->setFont(newFont); } void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq) { int quality = int(sq); emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp } void ScatterDataModifier::triggerRotation() { if (m_graph->seriesList().size()) { int selectedIndex = m_graph->seriesList().at(0)->selectedItem(); if (selectedIndex != QScatter3DSeries::invalidSelectionIndex()) { static float itemAngle = 0.0f; QScatterDataItem item(*(m_graph->seriesList().at(0)->dataProxy()->itemAt(selectedIndex))); QQuaternion itemRotation = QQuaternion::fromAxisAndAngle(0.0f, 0.0f, 1.0f, itemAngle++); item.setRotation(itemRotation); m_graph->seriesList().at(0)->dataProxy()->setItem(selectedIndex, item); } else { static float seriesAngle = 0.0f; QQuaternion rotation = QQuaternion::fromAxisAndAngle(1.0f, 1.0f, 1.0f, seriesAngle++); m_graph->seriesList().at(0)->setMeshRotation(rotation); } } } void ScatterDataModifier::changeShadowQuality(int quality) { QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality); m_graph->setShadowQuality(sq); } void ScatterDataModifier::setBackgroundEnabled(int enabled) { m_graph->activeTheme()->setBackgroundEnabled((bool)enabled); } void ScatterDataModifier::setGridEnabled(int enabled) { m_graph->activeTheme()->setGridEnabled((bool)enabled); } void ScatterDataModifier::toggleRotation() { if (m_rotationTimer.isActive()) m_rotationTimer.stop(); else m_rotationTimer.start(20); }