/****************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/ #ifndef VOLUMETRICMODIFIER_H #define VOLUMETRICMODIFIER_H #include #include #include #include #include #include using namespace QtDataVisualization; class VolumetricModifier : public QObject { Q_OBJECT public: explicit VolumetricModifier(QAbstract3DGraph *scatter); ~VolumetricModifier(); void setFpsLabel(QLabel *fpsLabel); void setSliceLabels(QLabel *xLabel, QLabel *yLabel, QLabel *zLabel); public Q_SLOTS: void sliceX(int enabled); void sliceY(int enabled); void sliceZ(int enabled); void adjustSliceX(int value); void adjustSliceY(int value); void adjustSliceZ(int value); void handleFpsChange(); void testSubtextureSetting(); void adjustRangeX(int value); void adjustRangeY(int value); void adjustRangeZ(int value); void testBoundsSetting(); private: void createVolume(); void createAnotherVolume(); void createYetAnotherVolume(); void checkRenderCase(int id, Qt::Axis axis, int index, const QVector &dataBefore, QCustom3DVolume *volumeItem); QAbstract3DGraph *m_graph; Q3DScatter *m_scatterGraph; Q3DSurface *m_surfaceGraph; Q3DBars *m_barGraph; QCustom3DVolume *m_volumeItem; QCustom3DVolume *m_volumeItem2; QCustom3DVolume *m_volumeItem3; QCustom3DItem *m_plainItem; int m_sliceIndexX; int m_sliceIndexY; int m_sliceIndexZ; QLabel *m_fpsLabel; QLabel *m_sliceLabelX; QLabel *m_sliceLabelY; QLabel *m_sliceLabelZ; }; #endif