/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "scatterchart.h" #include #include #include #include #include using namespace QtDataVisualization; //#define RANDOM_SCATTER const int numberOfItems = 10000; ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) : m_chart(scatter), m_fontSize(30.0f), m_selectedItem(-1) { QFont font = m_chart->font(); font.setPointSize(m_fontSize); m_chart->setFont(font); m_chart->setObjectType(QDataVis::MeshStyleSpheres, true); m_chart->setTheme(QDataVis::ThemeStoneMoss); m_chart->setShadowQuality(QDataVis::ShadowQualityHigh); m_chart->scene()->activeCamera()->setCameraPreset(QDataVis::CameraPresetFront); m_chart->setAxisX(new Q3DValueAxis); m_chart->setAxisY(new Q3DValueAxis); m_chart->setAxisZ(new Q3DValueAxis); QScatterDataProxy *proxy = new QScatterDataProxy; proxy->setItemLabelFormat("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"); m_chart->setActiveDataProxy(proxy); connect(&m_timer, &QTimer::timeout, this, &ScatterDataModifier::timeout); } ScatterDataModifier::~ScatterDataModifier() { delete m_chart; } void ScatterDataModifier::start() { addData(); } void ScatterDataModifier::addData() { // Add labels m_chart->axisX()->setTitle("X"); m_chart->axisY()->setTitle("Y"); m_chart->axisZ()->setTitle("Z"); m_chart->axisX()->setRange(-50.0, 50.0); m_chart->axisY()->setRange(-1.0, 1.0); m_chart->axisZ()->setRange(-50.0, 50.0); QScatterDataArray *dataArray = new QScatterDataArray; dataArray->resize(numberOfItems); QScatterDataItem *ptrToDataArray = &dataArray->first(); #ifdef RANDOM_SCATTER for (int i = 0; i < numberOfItems; i++) { ptrToDataArray->setPosition(randVector()); ptrToDataArray++; } #else float limit = qSqrt(numberOfItems) / 2.0f; for (float i = -limit; i < limit; i++) { for (float j = -limit; j < limit; j++) { ptrToDataArray->setPosition(QVector3D(i, qCos(qDegreesToRadians((i * j) / 7.5)), j)); ptrToDataArray++; } } #endif static_cast(m_chart->activeDataProxy())->resetArray(dataArray); } void ScatterDataModifier::changeStyle() { static int model = 0; switch (model) { case 0: m_chart->setObjectType(QDataVis::MeshStyleDots, false); break; case 1: m_chart->setObjectType(QDataVis::MeshStyleDots, true); break; case 2: m_chart->setObjectType(QDataVis::MeshStyleSpheres, false); break; case 3: m_chart->setObjectType(QDataVis::MeshStyleSpheres, true); break; } model++; if (model > 3) model = 0; } void ScatterDataModifier::changePresetCamera() { static int preset = QDataVis::CameraPresetFrontLow; m_chart->scene()->activeCamera()->setCameraPreset((QDataVis::CameraPreset)preset); if (++preset > QDataVis::CameraPresetDirectlyAboveCCW45) preset = QDataVis::CameraPresetFrontLow; } void ScatterDataModifier::changeTheme() { static int theme = QDataVis::ThemeQt; m_chart->setTheme((QDataVis::Theme)theme); if (++theme > QDataVis::ThemeIsabelle) theme = QDataVis::ThemeQt; } void ScatterDataModifier::changeLabelStyle() { static int style = QDataVis::LabelStyleOpaque; m_chart->setLabelStyle((QDataVis::LabelStyle)style); if (++style > QDataVis::LabelStyleTransparent) style = QDataVis::LabelStyleOpaque; } void ScatterDataModifier::changeFont(const QFont &font) { QFont newFont = font; newFont.setPointSizeF(m_fontSize); m_chart->setFont(newFont); } void ScatterDataModifier::changeFontSize(int fontsize) { m_fontSize = fontsize; QFont font = m_chart->font(); font.setPointSize(m_fontSize); m_chart->setFont(font); } void ScatterDataModifier::shadowQualityUpdatedByVisual(QDataVis::ShadowQuality sq) { int quality = int(sq); // Updates the UI component to show correct shadow quality emit shadowQualityChanged(quality); } void ScatterDataModifier::clear() { m_chart->activeDataProxy()->resetArray(0); qDebug() << m_loopCounter << "Cleared array"; } void ScatterDataModifier::addOne() { QScatterDataItem item(randVector()); int addIndex = m_chart->activeDataProxy()->addItem(item); qDebug() << m_loopCounter << "added one to index:" << addIndex << "array size:" << m_chart->activeDataProxy()->array()->size(); } void ScatterDataModifier::addBunch() { QScatterDataArray items(100); for (int i = 0; i < items.size(); i++) items[i].setPosition(randVector()); int addIndex = m_chart->activeDataProxy()->addItems(items); qDebug() << m_loopCounter << "added bunch to index:" << addIndex << "array size:" << m_chart->activeDataProxy()->array()->size(); } void ScatterDataModifier::insertOne() { QScatterDataItem item(randVector()); m_chart->activeDataProxy()->insertItem(0, item); qDebug() << m_loopCounter << "Inserted one, array size:" << m_chart->activeDataProxy()->array()->size(); } void ScatterDataModifier::insertBunch() { QScatterDataArray items(100); for (int i = 0; i < items.size(); i++) items[i].setPosition(randVector()); m_chart->activeDataProxy()->insertItems(0, items); qDebug() << m_loopCounter << "Inserted bunch, array size:" << m_chart->activeDataProxy()->array()->size(); } void ScatterDataModifier::changeOne() { if (m_selectedItem >= 0 && m_chart->activeDataProxy()->array()->size()) { QScatterDataItem item(randVector()); m_chart->activeDataProxy()->setItem(m_selectedItem, item); qDebug() << m_loopCounter << "Changed one, array size:" << m_chart->activeDataProxy()->array()->size(); } } void ScatterDataModifier::changeBunch() { if (m_chart->activeDataProxy()->array()->size()) { int amount = qMin(m_chart->activeDataProxy()->array()->size(), 100); QScatterDataArray items(amount); for (int i = 0; i < items.size(); i++) items[i].setPosition(randVector()); m_chart->activeDataProxy()->setItems(0, items); qDebug() << m_loopCounter << "Changed bunch, array size:" << m_chart->activeDataProxy()->array()->size(); } } void ScatterDataModifier::removeOne() { if (m_selectedItem >= 0) { m_chart->activeDataProxy()->removeItems(m_selectedItem, 1); qDebug() << m_loopCounter << "Removed one, array size:" << m_chart->activeDataProxy()->array()->size(); } } void ScatterDataModifier::removeBunch() { m_chart->activeDataProxy()->removeItems(0, 100); qDebug() << m_loopCounter << "Removed bunch, array size:" << m_chart->activeDataProxy()->array()->size(); } void ScatterDataModifier::timeout() { int doWhat = rand() % 8; if (!(rand() % 100)) doWhat = -1; switch (doWhat) { case 0: addOne(); break; case 1: addBunch(); break; case 2: insertOne(); break; case 3: insertBunch(); break; case 4: changeOne(); break; case 5: changeBunch(); break; case 6: removeOne(); break; case 7: removeBunch(); break; default: clear(); break; } m_loopCounter++; } void ScatterDataModifier::startStopTimer() { if (m_timer.isActive()) { m_timer.stop(); } else { clear(); m_loopCounter = 0; m_timer.start(0); } } void ScatterDataModifier::selectItem() { int targetItem(3); int noSelection(-1); if (m_selectedItem != targetItem) m_chart->setSelectedItemIndex(targetItem); else m_chart->setSelectedItemIndex(noSelection); } void ScatterDataModifier::handleSelectionChange(int index) { m_selectedItem = index; qDebug() << "Selected item index:" << index; } void ScatterDataModifier::changeShadowQuality(int quality) { QDataVis::ShadowQuality sq = QDataVis::ShadowQuality(quality); m_chart->setShadowQuality(sq); emit shadowQualityChanged(quality); } void ScatterDataModifier::setBackgroundEnabled(int enabled) { m_chart->setBackgroundVisible((bool)enabled); } void ScatterDataModifier::setGridEnabled(int enabled) { m_chart->setGridVisible((bool)enabled); } QVector3D ScatterDataModifier::randVector() { return QVector3D( (float)(rand() % 100) / 2.0f - (float)(rand() % 100) / 2.0f, (float)(rand() % 100) / 100.0f - (float)(rand() % 100) / 100.0f, (float)(rand() % 100) / 2.0f - (float)(rand() % 100) / 2.0f); }