/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "scatterchart.h" #include #include #include #include #include #include #include using namespace QtDataVisualization; //#define RANDOM_SCATTER const int numberOfItems = 10000; ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) : m_chart(scatter), m_fontSize(30.0f), m_loopCounter(0), m_selectedItem(-1), m_targetSeries(0) { m_chart->activeTheme()->setType(Q3DTheme::ThemeStoneMoss); QFont font = m_chart->activeTheme()->font(); font.setPointSize(m_fontSize); m_chart->activeTheme()->setFont(font); m_chart->setShadowQuality(QAbstract3DGraph::ShadowQualityNone); m_chart->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront); m_chart->setAxisX(new QValue3DAxis); m_chart->setAxisY(new QValue3DAxis); m_chart->setAxisZ(new QValue3DAxis); createAndAddSeries(); createAndAddSeries(); m_chart->setSelectionMode(QAbstract3DGraph::SelectionItem); QObject::connect(&m_timer, &QTimer::timeout, this, &ScatterDataModifier::timeout); QObject::connect(m_chart, &Q3DScatter::shadowQualityChanged, this, &ScatterDataModifier::shadowQualityUpdatedByVisual); QObject::connect(m_chart, &Q3DScatter::axisXChanged, this, &ScatterDataModifier::handleAxisXChanged); QObject::connect(m_chart, &Q3DScatter::axisYChanged, this, &ScatterDataModifier::handleAxisYChanged); QObject::connect(m_chart, &Q3DScatter::axisZChanged, this, &ScatterDataModifier::handleAxisZChanged); } ScatterDataModifier::~ScatterDataModifier() { delete m_chart; } void ScatterDataModifier::start() { addData(); } void ScatterDataModifier::addData() { // Add labels m_chart->axisX()->setTitle("X"); m_chart->axisY()->setTitle("Y"); m_chart->axisZ()->setTitle("Z"); m_chart->axisX()->setRange(-50.0f, 50.0f); m_chart->axisY()->setRange(-1.0f, 1.2f); m_chart->axisZ()->setRange(-50.0f, 50.0f); QScatterDataArray *dataArray = new QScatterDataArray; dataArray->resize(numberOfItems); QScatterDataItem *ptrToDataArray = &dataArray->first(); QScatterDataArray *dataArray2 = new QScatterDataArray; dataArray2->resize(numberOfItems); QScatterDataItem *ptrToDataArray2 = &dataArray2->first(); #ifdef RANDOM_SCATTER for (int i = 0; i < numberOfItems; i++) { ptrToDataArray->setPosition(randVector()); ptrToDataArray++; ptrToDataArray2->setPosition(randVector()); ptrToDataArray2++; } #else float limit = qSqrt(numberOfItems) / 2.0f; for (float i = -limit; i < limit; i++) { for (float j = -limit; j < limit; j++) { ptrToDataArray->setPosition(QVector3D(i, qCos(qDegreesToRadians((i * j) / 7.5)), j)); ptrToDataArray++; ptrToDataArray2->setPosition(QVector3D(i, qCos(qDegreesToRadians((i * j) / 7.5)) + 0.2, j)); ptrToDataArray2++; } } #endif m_chart->seriesList().at(0)->dataProxy()->resetArray(dataArray); m_chart->seriesList().at(1)->dataProxy()->resetArray(dataArray2); m_chart->seriesList().at(0)->setItemSize(0.0f); m_chart->seriesList().at(1)->setItemSize(0.0f); } void ScatterDataModifier::changeStyle() { if (!m_targetSeries) createAndAddSeries(); if (m_targetSeries->isMeshSmooth()) { m_targetSeries->setMeshSmooth(false); switch (m_targetSeries->mesh()) { case QAbstract3DSeries::MeshCube: m_targetSeries->setMesh(QAbstract3DSeries::MeshPyramid); break; case QAbstract3DSeries::MeshPyramid: m_targetSeries->setMesh(QAbstract3DSeries::MeshCone); break; case QAbstract3DSeries::MeshCone: m_targetSeries->setMesh(QAbstract3DSeries::MeshCylinder); break; case QAbstract3DSeries::MeshCylinder: m_targetSeries->setMesh(QAbstract3DSeries::MeshBevelCube); break; case QAbstract3DSeries::MeshBevelCube: m_targetSeries->setMesh(QAbstract3DSeries::MeshSphere); break; case QAbstract3DSeries::MeshSphere: m_targetSeries->setMesh(QAbstract3DSeries::MeshMinimal); break; case QAbstract3DSeries::MeshMinimal: m_targetSeries->setMesh(QAbstract3DSeries::MeshPoint); break; default: m_targetSeries->setMesh(QAbstract3DSeries::MeshCube); break; } } else { m_targetSeries->setMeshSmooth(true); } qDebug() << __FUNCTION__ << m_targetSeries->mesh() << m_targetSeries->isMeshSmooth(); } void ScatterDataModifier::changePresetCamera() { static int preset = Q3DCamera::CameraPresetFrontLow; m_chart->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset); if (++preset > Q3DCamera::CameraPresetDirectlyAboveCCW45) preset = Q3DCamera::CameraPresetFrontLow; } void ScatterDataModifier::changeTheme() { static int theme = Q3DTheme::ThemeQt; m_chart->activeTheme()->setType(Q3DTheme::Theme(theme)); if (++theme > Q3DTheme::ThemeIsabelle) theme = Q3DTheme::ThemeQt; } void ScatterDataModifier::changeLabelStyle() { m_chart->activeTheme()->setLabelBackgroundEnabled(!m_chart->activeTheme()->isLabelBackgroundEnabled()); } void ScatterDataModifier::changeFont(const QFont &font) { QFont newFont = font; newFont.setPointSizeF(m_fontSize); m_chart->activeTheme()->setFont(newFont); } void ScatterDataModifier::changeFontSize(int fontSize) { m_fontSize = fontSize; QFont font = m_chart->activeTheme()->font(); font.setPointSize(m_fontSize); m_chart->activeTheme()->setFont(font); } void ScatterDataModifier::changePointSize(int pointSize) { m_targetSeries->setItemSize(0.01f * float(pointSize)); } void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq) { int quality = int(sq); // Updates the UI component to show correct shadow quality emit shadowQualityChanged(quality); } void ScatterDataModifier::clear() { foreach (QScatter3DSeries *series, m_chart->seriesList()) { m_chart->removeSeries(series); delete series; } m_targetSeries = 0; qDebug() << m_loopCounter << "Cleared array"; } void ScatterDataModifier::resetAxes() { m_chart->releaseAxis(m_chart->axisX()); m_chart->releaseAxis(m_chart->axisY()); m_chart->releaseAxis(m_chart->axisZ()); m_chart->setAxisX(new QValue3DAxis); m_chart->setAxisY(new QValue3DAxis); m_chart->setAxisZ(new QValue3DAxis); m_chart->axisX()->setSegmentCount(5); m_chart->axisY()->setSegmentCount(5); m_chart->axisZ()->setSegmentCount(5); m_chart->axisX()->setTitle("X"); m_chart->axisY()->setTitle("Y"); m_chart->axisZ()->setTitle("Z"); } void ScatterDataModifier::addOne() { if (!m_targetSeries) createAndAddSeries(); QScatterDataItem item(randVector()); int addIndex = m_targetSeries->dataProxy()->addItem(item); qDebug() << m_loopCounter << "added one to index:" << addIndex << "array size:" << m_targetSeries->dataProxy()->array()->size(); } void ScatterDataModifier::addBunch() { if (!m_targetSeries) createAndAddSeries(); QScatterDataArray items(100); for (int i = 0; i < items.size(); i++) items[i].setPosition(randVector()); int addIndex = m_targetSeries->dataProxy()->addItems(items); qDebug() << m_loopCounter << "added bunch to index:" << addIndex << "array size:" << m_targetSeries->dataProxy()->array()->size(); } void ScatterDataModifier::insertOne() { if (!m_targetSeries) createAndAddSeries(); QScatterDataItem item(randVector()); m_targetSeries->dataProxy()->insertItem(0, item); qDebug() << m_loopCounter << "Inserted one, array size:" << m_targetSeries->dataProxy()->array()->size(); } void ScatterDataModifier::insertBunch() { if (!m_targetSeries) createAndAddSeries(); QScatterDataArray items(100); for (int i = 0; i < items.size(); i++) items[i].setPosition(randVector()); m_targetSeries->dataProxy()->insertItems(0, items); qDebug() << m_loopCounter << "Inserted bunch, array size:" << m_targetSeries->dataProxy()->array()->size(); } void ScatterDataModifier::changeOne() { if (!m_targetSeries) createAndAddSeries(); if (m_selectedItem >= 0 && m_selectedItem < m_targetSeries->dataProxy()->itemCount()) { QScatterDataItem item(randVector()); m_targetSeries->dataProxy()->setItem(m_selectedItem, item); qDebug() << m_loopCounter << "Changed one, array size:" << m_targetSeries->dataProxy()->array()->size(); } } void ScatterDataModifier::changeBunch() { if (!m_targetSeries) createAndAddSeries(); if (m_targetSeries->dataProxy()->array()->size()) { int amount = qMin(m_targetSeries->dataProxy()->array()->size(), 100); QScatterDataArray items(amount); for (int i = 0; i < items.size(); i++) items[i].setPosition(randVector()); m_targetSeries->dataProxy()->setItems(0, items); qDebug() << m_loopCounter << "Changed bunch, array size:" << m_targetSeries->dataProxy()->array()->size(); } } void ScatterDataModifier::removeOne() { if (!m_targetSeries) createAndAddSeries(); if (m_selectedItem >= 0) { m_targetSeries->dataProxy()->removeItems(m_selectedItem, 1); qDebug() << m_loopCounter << "Removed one, array size:" << m_targetSeries->dataProxy()->array()->size(); } } void ScatterDataModifier::removeBunch() { if (!m_targetSeries) createAndAddSeries(); m_targetSeries->dataProxy()->removeItems(0, 100); qDebug() << m_loopCounter << "Removed bunch, array size:" << m_targetSeries->dataProxy()->array()->size(); } void ScatterDataModifier::timeout() { int doWhat = rand() % 10; if (!(rand() % 100)) doWhat = -1; switch (doWhat) { case 0: addOne(); break; case 1: addBunch(); break; case 2: insertOne(); break; case 3: insertBunch(); break; case 4: changeOne(); break; case 5: changeBunch(); break; case 6: removeOne(); break; case 7: removeBunch(); break; case 8: addSeries(); break; case 9: if (m_chart->seriesList().size()) m_targetSeries = m_chart->seriesList().at(rand() % m_chart->seriesList().size()); else addSeries(); break; default: clear(); break; } m_loopCounter++; } void ScatterDataModifier::startStopTimer() { if (m_timer.isActive()) { m_timer.stop(); } else { clear(); m_loopCounter = 0; m_timer.start(0); } } void ScatterDataModifier::selectItem() { if (!m_targetSeries) createAndAddSeries(); int targetItem(3); int noSelection(-1); if (m_selectedItem != targetItem || m_targetSeries != m_chart->seriesList().at(0)) m_chart->seriesList().at(0)->setSelectedItem(targetItem); else m_chart->seriesList().at(0)->setSelectedItem(noSelection); } void ScatterDataModifier::handleSelectionChange(int index) { m_selectedItem = index; m_targetSeries = static_cast(sender()); int seriesIndex = 0; foreach (QScatter3DSeries *series, m_chart->seriesList()) { if (series == sender()) break; seriesIndex++; } qDebug() << "Selected item index:" << index << "series:" << seriesIndex; } void ScatterDataModifier::setGradient() { QLinearGradient baseGradient(0, 0, 1, 100); baseGradient.setColorAt(1.0, Qt::lightGray); baseGradient.setColorAt(0.75001, Qt::lightGray); baseGradient.setColorAt(0.75, Qt::blue); baseGradient.setColorAt(0.50001, Qt::blue); baseGradient.setColorAt(0.50, Qt::red); baseGradient.setColorAt(0.25001, Qt::red); baseGradient.setColorAt(0.25, Qt::yellow); baseGradient.setColorAt(0.0, Qt::yellow); QLinearGradient singleHighlightGradient(0, 0, 1, 100); singleHighlightGradient.setColorAt(1.0, Qt::lightGray); singleHighlightGradient.setColorAt(0.75, Qt::blue); singleHighlightGradient.setColorAt(0.50, Qt::red); singleHighlightGradient.setColorAt(0.25, Qt::yellow); singleHighlightGradient.setColorAt(0.0, Qt::white); m_targetSeries->setBaseColor(Qt::green); m_targetSeries->setSingleHighlightColor(Qt::white); m_targetSeries->setBaseGradient(baseGradient); m_targetSeries->setSingleHighlightGradient(singleHighlightGradient); Q3DTheme::ColorStyle oldStyle = m_targetSeries->colorStyle(); if (oldStyle == Q3DTheme::ColorStyleUniform) m_targetSeries->setColorStyle(Q3DTheme::ColorStyleObjectGradient); else if (oldStyle == Q3DTheme::ColorStyleObjectGradient) m_targetSeries->setColorStyle(Q3DTheme::ColorStyleRangeGradient); if (oldStyle == Q3DTheme::ColorStyleRangeGradient) m_targetSeries->setColorStyle(Q3DTheme::ColorStyleUniform); } void ScatterDataModifier::addSeries() { QScatter3DSeries *series = createAndAddSeries(); QScatter3DSeries *oldTargetSeries = m_targetSeries; m_targetSeries = series; // adding always adds to target series, so fake it for a bit addOne(); // add one random item to start the new series off m_targetSeries = oldTargetSeries; } void ScatterDataModifier::removeSeries() { if (m_targetSeries) { m_chart->removeSeries(m_targetSeries); delete m_targetSeries; if (m_chart->seriesList().size()) m_targetSeries = m_chart->seriesList().at(0); else m_targetSeries = 0; } } void ScatterDataModifier::toggleSeriesVisibility() { if (m_targetSeries) m_targetSeries->setVisible(!m_targetSeries->isVisible()); } void ScatterDataModifier::changeSeriesName() { if (m_targetSeries) m_targetSeries->setName(m_targetSeries->name().append("-").append(QString::number(qrand() % 10))); } void ScatterDataModifier::handleAxisXChanged(QValue3DAxis *axis) { qDebug() << __FUNCTION__ << axis << axis->orientation() << (axis == m_chart->axisX()); } void ScatterDataModifier::handleAxisYChanged(QValue3DAxis *axis) { qDebug() << __FUNCTION__ << axis << axis->orientation() << (axis == m_chart->axisY()); } void ScatterDataModifier::handleAxisZChanged(QValue3DAxis *axis) { qDebug() << __FUNCTION__ << axis << axis->orientation() << (axis == m_chart->axisZ()); } void ScatterDataModifier::changeShadowQuality(int quality) { QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality); m_chart->setShadowQuality(sq); emit shadowQualityChanged(quality); } void ScatterDataModifier::setBackgroundEnabled(int enabled) { m_chart->activeTheme()->setBackgroundEnabled((bool)enabled); } void ScatterDataModifier::setGridEnabled(int enabled) { m_chart->activeTheme()->setGridEnabled((bool)enabled); } QVector3D ScatterDataModifier::randVector() { return QVector3D( (float)(rand() % 100) / 2.0f - (float)(rand() % 100) / 2.0f, (float)(rand() % 100) / 100.0f - (float)(rand() % 100) / 100.0f, (float)(rand() % 100) / 2.0f - (float)(rand() % 100) / 2.0f); } QScatter3DSeries *ScatterDataModifier::createAndAddSeries() { static int counter = 0; QScatter3DSeries *series = new QScatter3DSeries; if (!m_targetSeries) m_targetSeries = series; m_chart->addSeries(series); series->setName(QString("Series %1").arg(counter++)); series->setItemLabelFormat(QStringLiteral("@seriesName: @xLabel - @yLabel - @zLabel")); series->setMesh(QAbstract3DSeries::MeshSphere); series->setMeshSmooth(true); series->setBaseColor(QColor(rand() % 256, rand() % 256, rand() % 256)); series->setItemSize(float(rand() % 90 + 10) / 100.0f); QObject::connect(series, &QScatter3DSeries::selectedItemChanged, this, &ScatterDataModifier::handleSelectionChange); return series; }