/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVisualization module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #ifndef SCATTERDATAMODIFIER_H #define SCATTERDATAMODIFIER_H #include #include #include #include #include #include using namespace QtDataVisualization; class ScatterDataModifier : public QObject { Q_OBJECT public: explicit ScatterDataModifier(Q3DScatter *scatter); ~ScatterDataModifier(); void addData(); void changeStyle(); void changePresetCamera(); void changeTheme(); void changeLabelStyle(); void changeFont(const QFont &font); void changeFontSize(int fontSize); void changePointSize(int pointSize); void setBackgroundEnabled(int enabled); void setGridEnabled(int enabled); void setMinX(int min); void setMinY(int min); void setMinZ(int min); void setMaxX(int max); void setMaxY(int max); void setMaxZ(int max); void setAspectRatio(int ratio); void start(); void massiveDataTest(); void massiveTestScroll(); void massiveTestAppendAndScroll(); void setFpsMeasurement(bool enable); void setFpsLabel(QLabel *fpsLabel) { m_fpsLabel = fpsLabel; } void testItemChanges(); void testAxisReverse(); public slots: void changeShadowQuality(int quality); void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality); void clear(); void resetAxes(); void addOne(); void addBunch(); void insertOne(); void insertBunch(); void changeOne(); void changeBunch(); void removeOne(); void removeBunch(); void timeout(); void startStopTimer(); void selectItem(); void handleSelectionChange(int index); void setGradient(); void clearSeriesData(); void addSeries(); void removeSeries(); void toggleSeriesVisibility(); void changeSeriesName(); void handleAxisXChanged(QValue3DAxis *axis); void handleAxisYChanged(QValue3DAxis *axis); void handleAxisZChanged(QValue3DAxis *axis); void handleFpsChange(qreal fps); void changeLabelRotation(int rotation); void toggleAxisTitleVisibility(bool enabled); void toggleAxisTitleFixed(bool enabled); void renderToImage(); signals: void shadowQualityChanged(int quality); private: QVector3D randVector(); QScatter3DSeries *createAndAddSeries(); void populateFlatSeries(QScatter3DSeries *series, int rows, int columns, float value); void populateRisingSeries(QScatter3DSeries *series, int rows, int columns, float minValue, float maxValue); void deleteAxis(QValue3DAxis *axis); Q3DScatter *m_chart; int m_fontSize; QTimer m_timer; int m_loopCounter; int m_selectedItem; QScatter3DSeries *m_targetSeries; QScatterDataArray m_massiveTestCacheArray; QLabel *m_fpsLabel; }; #endif