/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd ** All rights reserved. ** For any questions to The Qt Company, please use contact form at http://qt.io ** ** This file is part of the Qt Data Visualization module. ** ** Licensees holding valid commercial license for Qt may use this file in ** accordance with the Qt License Agreement provided with the Software ** or, alternatively, in accordance with the terms contained in a written ** agreement between you and The Qt Company. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.io ** ****************************************************************************/ #ifndef SCATTERDATAMODIFIER_H #define SCATTERDATAMODIFIER_H #include #include #include #include #include #include using namespace QtDataVisualization; class ScatterDataModifier : public QObject { Q_OBJECT public: explicit ScatterDataModifier(Q3DScatter *scatter); ~ScatterDataModifier(); void addData(); void changeStyle(); void changePresetCamera(); void changeTheme(); void changeLabelStyle(); void changeFont(const QFont &font); void changeFontSize(int fontSize); void changePointSize(int pointSize); void setBackgroundEnabled(int enabled); void setGridEnabled(int enabled); void setMinX(int min); void setMinY(int min); void setMinZ(int min); void setMaxX(int max); void setMaxY(int max); void setMaxZ(int max); void setAspectRatio(int ratio); void setHorizontalAspectRatio(int ratio); void start(); void massiveDataTest(); void massiveTestScroll(); void massiveTestAppendAndScroll(); void setFpsMeasurement(bool enable); void setFpsLabel(QLabel *fpsLabel) { m_fpsLabel = fpsLabel; } void testItemChanges(); void testAxisReverse(); public Q_SLOTS: void changeShadowQuality(int quality); void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality); void clear(); void resetAxes(); void addOne(); void addBunch(); void insertOne(); void insertBunch(); void changeOne(); void changeBunch(); void removeOne(); void removeBunch(); void timeout(); void startStopTimer(); void selectItem(); void handleSelectionChange(int index); void setGradient(); void clearSeriesData(); void addSeries(); void removeSeries(); void toggleSeriesVisibility(); void changeSeriesName(); void handleAxisXChanged(QValue3DAxis *axis); void handleAxisYChanged(QValue3DAxis *axis); void handleAxisZChanged(QValue3DAxis *axis); void handleFpsChange(qreal fps); void changeLabelRotation(int rotation); void changeRadialLabelOffset(int offset); void toggleAxisTitleVisibility(bool enabled); void toggleAxisTitleFixed(bool enabled); void renderToImage(); void togglePolar(bool enable); void toggleStatic(bool enable); void toggleOrtho(bool enable); void setCameraTargetX(int value); void setCameraTargetY(int value); void setCameraTargetZ(int value); void setGraphMargin(int value); Q_SIGNALS: void shadowQualityChanged(int quality); private: QVector3D randVector(); QScatter3DSeries *createAndAddSeries(); void populateFlatSeries(QScatter3DSeries *series, int rows, int columns, float value); void populateRisingSeries(QScatter3DSeries *series, int rows, int columns, float minValue, float maxValue); void deleteAxis(QValue3DAxis *axis); Q3DScatter *m_chart; int m_fontSize; QTimer m_timer; int m_loopCounter; int m_selectedItem; QScatter3DSeries *m_targetSeries; QScatterDataArray m_massiveTestCacheArray; QLabel *m_fpsLabel; QVector3D m_cameraTarget; }; #endif