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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef SCATTERDATAMODIFIER_H
#define SCATTERDATAMODIFIER_H
#include <QtDataVisualization/q3dscatter.h>
#include <QtDataVisualization/qabstract3dseries.h>
#include <QtGui/QFont>
class ScatterDataModifier : public QObject
{
Q_OBJECT
public:
explicit ScatterDataModifier(Q3DScatter *scatter);
~ScatterDataModifier();
void addData();
void changeStyle();
void changePresetCamera();
void changeLabelStyle();
void changeFont(const QFont &font);
void changeFontSize(int fontsize);
void setBackgroundEnabled(int enabled);
void setGridEnabled(int enabled);
void setSmoothDots(int smooth);
void toggleItemCount();
void start();
public Q_SLOTS:
void changeStyle(int style);
void changeTheme(int theme);
void changeShadowQuality(int quality);
void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality);
Q_SIGNALS:
void backgroundEnabledChanged(bool enabled);
void gridEnabledChanged(bool enabled);
void shadowQualityChanged(int quality);
void fontChanged(const QFont &font);
private:
QVector3D randVector();
Q3DScatter *m_graph;
int m_fontSize;
QAbstract3DSeries::Mesh m_style;
bool m_smooth;
int m_itemCount;
float m_curveDivider;
};
#endif
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