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path: root/src/datavis3d/engine/shaders/vertexShaderLabel
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attribute highp vec3 vertexPosition_mdl;
attribute highp vec2 vertexUV;
uniform highp mat4 MVP;
varying highp vec2 UV;
void main() {
    gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
    UV = vertexUV;
}