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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef QCUSTOM3DVOLUME_P_H
#define QCUSTOM3DVOLUME_P_H
#include "qcustom3dvolume.h"
#include "qcustom3ditem_p.h"
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
struct QCustomVolumeDirtyBitField {
bool textureDimensionsDirty : 1;
bool sliceIndicesDirty : 1;
bool colorTableDirty : 1;
bool textureDataDirty : 1;
bool textureFormatDirty : 1;
bool alphaDirty : 1;
bool shaderDirty : 1;
QCustomVolumeDirtyBitField()
: textureDimensionsDirty(false),
sliceIndicesDirty(false),
colorTableDirty(false),
textureDataDirty(false),
textureFormatDirty(false),
alphaDirty(false),
shaderDirty(false)
{
}
};
class QCustom3DVolumePrivate : public QCustom3DItemPrivate
{
Q_OBJECT
public:
QCustom3DVolumePrivate(QCustom3DVolume *q);
QCustom3DVolumePrivate(QCustom3DVolume *q, const QVector3D &position, const QVector3D &scaling,
const QQuaternion &rotation, int textureWidth,
int textureHeight, int textureDepth, QVector<uchar> *textureData,
QImage::Format textureFormat, const QVector<QRgb> &colorTable);
virtual ~QCustom3DVolumePrivate();
void resetDirtyBits();
QImage renderSlice(Qt::Axis axis, int index);
QCustom3DVolume *qptr();
public:
int m_textureWidth;
int m_textureHeight;
int m_textureDepth;
int m_sliceIndexX;
int m_sliceIndexY;
int m_sliceIndexZ;
QImage::Format m_textureFormat;
QVector<QRgb> m_colorTable;
QVector<uchar> *m_textureData;
float m_alphaMultiplier;
bool m_preserveOpacity;
bool m_useHighDefShader;
QCustomVolumeDirtyBitField m_dirtyBitsVolume;
private:
int multipliedAlphaValue(int alpha);
friend class QCustom3DVolume;
};
QT_END_NAMESPACE_DATAVISUALIZATION
#endif
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