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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSCATTERDATAITEM_H
#define QSCATTERDATAITEM_H

#include <QtDataVisualization/qdatavisualizationglobal.h>
#include <QtGui/QQuaternion>

QT_BEGIN_NAMESPACE

class QScatterDataItemPrivate;

class Q_DATAVISUALIZATION_EXPORT QScatterDataItem
{
public:
    QScatterDataItem();
    QScatterDataItem(const QVector3D &position);
    QScatterDataItem(const QVector3D &position, const QQuaternion &rotation);
    QScatterDataItem(const QScatterDataItem &other);
    ~QScatterDataItem();

    QScatterDataItem &operator=(const QScatterDataItem &other);

    inline void setPosition(const QVector3D &pos) { m_position = pos; }
    inline QVector3D position() const { return m_position; }
    inline void setRotation(const QQuaternion &rot) { m_rotation = rot; }
    inline QQuaternion rotation() const { return m_rotation; }
    inline void setX(float value) { m_position.setX(value); }
    inline void setY(float value) { m_position.setY(value); }
    inline void setZ(float value) { m_position.setZ(value); }
    inline float x() const { return m_position.x(); }
    inline float y() const { return m_position.y(); }
    inline float z() const { return m_position.z(); }

protected:
    void createExtraData();

    QScatterDataItemPrivate *d_ptr;

private:
    QVector3D m_position;
    QQuaternion m_rotation;
};

QT_END_NAMESPACE

#endif