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path: root/src/datavisualization/engine/engine.qrc
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<RCC>
    <qresource prefix="/defaultMeshes">
        <file alias="cone">meshes/coneFlat.obj</file>
        <file alias="coneSmooth">meshes/coneSmooth.obj</file>
        <file alias="pyramid">meshes/pyramidFlat.obj</file>
        <file alias="pyramidSmooth">meshes/pyramidSmooth.obj</file>
        <file alias="bar">meshes/cubeFlat.obj</file>
        <file alias="barSmooth">meshes/cubeSmooth.obj</file>
        <file alias="cylinder">meshes/cylinderFlat.obj</file>
        <file alias="cylinderSmooth">meshes/cylinderSmooth.obj</file>
        <file alias="background">meshes/background.obj</file>
        <file alias="plane">meshes/plane.obj</file>
        <file alias="sphere">meshes/sphere.obj</file>
        <file alias="sphereSmooth">meshes/sphereSmooth.obj</file>
        <file alias="bevelbar">meshes/barFlat.obj</file>
        <file alias="bevelbarSmooth">meshes/barSmooth.obj</file>
        <file alias="coneFull">meshes/coneFilledFlat.obj</file>
        <file alias="coneSmoothFull">meshes/coneFilledSmooth.obj</file>
        <file alias="cylinderFull">meshes/cylinderFilledFlat.obj</file>
        <file alias="cylinderSmoothFull">meshes/cylinderFilledSmooth.obj</file>
        <file alias="pyramidFull">meshes/pyramidFilledFlat.obj</file>
        <file alias="pyramidSmoothFull">meshes/pyramidFilledSmooth.obj</file>
        <file alias="bevelbarFull">meshes/barFilledFlat.obj</file>
        <file alias="bevelbarSmoothFull">meshes/barFilledSmooth.obj</file>
        <file alias="barFull">meshes/cubeFilledFlat.obj</file>
        <file alias="barSmoothFull">meshes/cubeFilledSmooth.obj</file>
        <file alias="backgroundNoFloor">meshes/backgroundNoFloor.obj</file>
        <file alias="minimal">meshes/minimalFlat.obj</file>
        <file alias="minimalSmooth">meshes/minimalSmooth.obj</file>
        <file alias="arrow">meshes/arrowFlat.obj</file>
        <file alias="arrowSmooth">meshes/arrowSmooth.obj</file>
    </qresource>
    <qresource prefix="/shaders">
        <file alias="fragment">shaders/default.frag</file>
        <file alias="vertex">shaders/default.vert</file>
        <file alias="fragmentColorOnY">shaders/colorOnY.frag</file>
        <file alias="fragmentPlainColor">shaders/plainColor.frag</file>
        <file alias="vertexPlainColor">shaders/plainColor.vert</file>
        <file alias="fragmentLabel">shaders/label.frag</file>
        <file alias="vertexLabel">shaders/label.vert</file>
        <file alias="fragmentDepth">shaders/depth.frag</file>
        <file alias="vertexDepth">shaders/depth.vert</file>
        <file alias="fragmentShadow">shaders/shadow.frag</file>
        <file alias="vertexShadow">shaders/shadow.vert</file>
        <file alias="fragmentShadowNoTex">shaders/shadowNoTex.frag</file>
        <file alias="fragmentShadowNoTexColorOnY">shaders/shadowNoTexColorOnY.frag</file>
        <file alias="fragmentColorOnYES2">shaders/colorOnY_ES2.frag</file>
        <file alias="fragmentES2">shaders/default_ES2.frag</file>
        <file alias="fragmentSurface">shaders/surface.frag</file>
        <file alias="vertexSurfaceFlat">shaders/surfaceFlat.vert</file>
        <file alias="fragmentSurfaceFlat">shaders/surfaceFlat.frag</file>
        <file alias="fragmentSurfaceES2">shaders/surface_ES2.frag</file>
        <file alias="vertexPointES2">shaders/point_ES2.vert</file>
        <file alias="fragmentSurfaceShadowNoTex">shaders/surfaceShadowNoTex.frag</file>
        <file alias="fragmentSurfaceShadowFlat">shaders/surfaceShadowFlat.frag</file>
        <file alias="vertexSurfaceShadowFlat">shaders/surfaceShadowFlat.vert</file>
        <file alias="fragmentTexture">shaders/texture.frag</file>
        <file alias="fragmentTextureES2">shaders/texture_ES2.frag</file>
        <file alias="vertexTexture">shaders/texture.vert</file>
        <file alias="fragmentTexturedSurfaceShadowFlat">shaders/surfaceTexturedShadowFlat.frag</file>
        <file alias="fragmentSurfaceTexturedFlat">shaders/surfaceTexturedFlat.frag</file>
        <file alias="fragmentTexture3D">shaders/texture3d.frag</file>
        <file alias="vertexTexture3D">shaders/texture3d.vert</file>
        <file alias="fragmentTexture3DSlice">shaders/texture3dslice.frag</file>
        <file alias="vertexShadowNoMatrices">shaders/shadowNoMatrices.vert</file>
        <file alias="vertexNoMatrices">shaders/defaultNoMatrices.vert</file>
        <file alias="fragmentTexture3DLowDef">shaders/texture3dlowdef.frag</file>
        <file alias="vertexPointES2_UV">shaders/point_ES2_UV.vert</file>
        <file alias="fragment3DSliceFrames">shaders/3dsliceframes.frag</file>
        <file alias="vertexPosition">shaders/position.vert</file>
        <file alias="fragmentPositionMap">shaders/positionmap.frag</file>
    </qresource>
</RCC>