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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef Q3DCAMERA_P_H
#define Q3DCAMERA_P_H
#include "datavisualizationglobal_p.h"
#include "q3dcamera.h"
#include <QtGui/QMatrix4x4>
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DCamera;
class Q3DCameraPrivate : public QObject
{
Q_OBJECT
public:
Q3DCameraPrivate(Q3DCamera *q);
~Q3DCameraPrivate();
void sync(Q3DCamera &other);
void setXRotation(float rotation);
void setYRotation(float rotation);
void setMinXRotation(float rotation);
float minXRotation() const;
void setMinYRotation(float rotation);
float minYRotation() const;
void setMaxXRotation(float rotation);
float maxXRotation() const;
void setMaxYRotation(float rotation);
float maxYRotation() const;
void updateViewMatrix(float zoomAdjustment);
QMatrix4x4 viewMatrix() const;
void setViewMatrix(const QMatrix4x4 &viewMatrix);
bool isViewMatrixAutoUpdateEnabled() const;
void setViewMatrixAutoUpdateEnabled(bool isEnabled);
void setBaseOrientation(const QVector3D &defaultPosition,
const QVector3D &defaultTarget,
const QVector3D &defaultUp);
QVector3D calculatePositionRelativeToCamera(const QVector3D &relativePosition,
float fixedRotation,
float distanceModifier) const;
Q_SIGNALS:
void minXRotationChanged(float rotation);
void minYRotationChanged(float rotation);
void maxXRotationChanged(float rotation);
void maxYRotationChanged(float rotation);
void viewMatrixChanged(QMatrix4x4 viewMatrix);
void viewMatrixAutoUpdateChanged(bool enabled);
public:
Q3DCamera *q_ptr;
QVector3D m_actualTarget;
QVector3D m_up;
QMatrix4x4 m_viewMatrix;
bool m_isViewMatrixUpdateActive;
float m_xRotation;
float m_yRotation;
float m_minXRotation;
float m_minYRotation;
float m_maxXRotation;
float m_maxYRotation;
float m_zoomLevel;
float m_minZoomLevel;
float m_maxZoomLevel;
bool m_wrapXRotation;
bool m_wrapYRotation;
Q3DCamera::CameraPreset m_activePreset;
QVector3D m_requestedTarget;
friend class Bars3DRenderer;
friend class Surface3DRenderer;
friend class Scatter3DRenderer;
friend class SelectionPointer;
friend class Q3DInputHandler;
friend class QTouch3DInputHandler;
};
QT_END_NAMESPACE_DATAVISUALIZATION
#endif
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