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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
#ifndef QABSTRACT3DGRAPH_H
#define QABSTRACT3DGRAPH_H
#include <QtDataVisualization/qdatavisualizationglobal.h>
#include <QtDataVisualization/q3dtheme.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtDataVisualization/qabstract3dinputhandler.h>
#include <QtGui/QWindow>
#include <QtGui/QOpenGLFunctions>
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class QAbstract3DGraphPrivate;
class QT_DATAVISUALIZATION_EXPORT QAbstract3DGraph : public QWindow, protected QOpenGLFunctions
{
Q_OBJECT
Q_ENUMS(ShadowQuality)
Q_FLAGS(SelectionFlag SelectionFlags)
Q_PROPERTY(QAbstract3DInputHandler* activeInputHandler READ activeInputHandler WRITE setActiveInputHandler NOTIFY activeInputHandlerChanged)
Q_PROPERTY(Q3DTheme* activeTheme READ activeTheme WRITE setActiveTheme NOTIFY activeThemeChanged)
Q_PROPERTY(SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged)
Q_PROPERTY(ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged)
Q_PROPERTY(Q3DScene* scene READ scene)
protected:
explicit QAbstract3DGraph(QAbstract3DGraphPrivate *d, const QSurfaceFormat *format, QWindow *parent = 0);
public:
enum SelectionFlag {
SelectionNone = 0,
SelectionItem = 1,
SelectionRow = 2,
SelectionItemAndRow = SelectionItem | SelectionRow,
SelectionColumn = 4,
SelectionItemAndColumn = SelectionItem | SelectionColumn,
SelectionRowAndColumn = SelectionRow | SelectionColumn,
SelectionItemRowAndColumn = SelectionItem | SelectionRow | SelectionColumn,
SelectionSlice = 8,
SelectionMultiSeries = 16
};
Q_DECLARE_FLAGS(SelectionFlags, SelectionFlag)
enum ShadowQuality {
ShadowQualityNone = 0,
ShadowQualityLow,
ShadowQualityMedium,
ShadowQualityHigh,
ShadowQualitySoftLow,
ShadowQualitySoftMedium,
ShadowQualitySoftHigh
};
public:
virtual ~QAbstract3DGraph();
void addInputHandler(QAbstract3DInputHandler *inputHandler);
void releaseInputHandler(QAbstract3DInputHandler *inputHandler);
void setActiveInputHandler(QAbstract3DInputHandler *inputHandler);
QAbstract3DInputHandler *activeInputHandler() const;
QList<QAbstract3DInputHandler *> inputHandlers() const;
void addTheme(Q3DTheme *theme);
void releaseTheme(Q3DTheme *theme);
void setActiveTheme(Q3DTheme *theme);
Q3DTheme *activeTheme() const;
QList<Q3DTheme *> themes() const;
void setSelectionMode(SelectionFlags mode);
SelectionFlags selectionMode() const;
void setShadowQuality(ShadowQuality quality);
ShadowQuality shadowQuality() const;
Q3DScene *scene() const;
void clearSelection();
protected:
bool event(QEvent *event);
void resizeEvent(QResizeEvent *event);
void exposeEvent(QExposeEvent *event);
void mouseDoubleClickEvent(QMouseEvent *event);
void touchEvent(QTouchEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent *event);
signals:
void activeInputHandlerChanged(QAbstract3DInputHandler *inputHandler);
void activeThemeChanged(Q3DTheme *theme);
void selectionModeChanged(SelectionFlags mode);
void shadowQualityChanged(ShadowQuality quality);
private:
Q_DISABLE_COPY(QAbstract3DGraph)
QScopedPointer<QAbstract3DGraphPrivate> d_ptr;
friend class Q3DBars;
friend class Q3DScatter;
friend class Q3DSurface;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QAbstract3DGraph::SelectionFlags)
QT_END_NAMESPACE_DATAVISUALIZATION
#endif
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