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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef QABSTRACT3DGRAPH_P_H
#define QABSTRACT3DGRAPH_P_H
#include "datavisualizationglobal_p.h"
class QOpenGLContext;
class QOpenGLPaintDevice;
class QOffscreenSurface;
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class QAbstract3DGraph;
class Abstract3DController;
class QAbstract3DAxis;
class QAbstract3DGraphPrivate : public QObject
{
Q_OBJECT
public:
QAbstract3DGraphPrivate(QAbstract3DGraph *q);
~QAbstract3DGraphPrivate();
void setVisualController(Abstract3DController *controller);
void handleDevicePixelRatioChange();
void render();
QImage renderToImage(int msaaSamples, const QSize &imageSize);
public slots:
void renderLater();
void renderNow();
virtual void handleAxisXChanged(QAbstract3DAxis *axis) = 0;
virtual void handleAxisYChanged(QAbstract3DAxis *axis) = 0;
virtual void handleAxisZChanged(QAbstract3DAxis *axis) = 0;
public:
QAbstract3DGraph *q_ptr;
bool m_updatePending;
QOpenGLContext *m_context;
Abstract3DController *m_visualController;
float m_devicePixelRatio;
QOffscreenSurface *m_offscreenSurface;
};
QT_END_NAMESPACE_DATAVISUALIZATION
#endif
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