summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/surface3drenderer_p.h
blob: 4649fd72ca935a6222b6f8dc8165098abf74b488 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/

//
//  W A R N I N G
//  -------------
//
// This file is not part of the QtDataVisualization API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.

#ifndef SURFACE3DRENDERER_P_H
#define SURFACE3DRENDERER_P_H

#include "datavisualizationglobal_p.h"
#include "surface3dcontroller_p.h"
#include "abstract3drenderer_p.h"
#include "scatterrenderitem_p.h"
#include "qsurfacedataproxy.h"
#include "surfaceseriesrendercache_p.h"

QT_BEGIN_NAMESPACE_DATAVISUALIZATION

class ShaderHelper;
class ObjectHelper;
class SurfaceObject;
class Q3DScene;
class SelectionPointer;

class QT_DATAVISUALIZATION_EXPORT Surface3DRenderer : public Abstract3DRenderer
{
    Q_OBJECT

private:
    bool m_cachedIsSlicingActivated;

    // Internal attributes purely related to how the scene is drawn with GL.
    ShaderHelper *m_depthShader;
    ShaderHelper *m_backgroundShader;
    ShaderHelper *m_surfaceFlatShader;
    ShaderHelper *m_surfaceSmoothShader;
    ShaderHelper *m_surfaceGridShader;
    ShaderHelper *m_selectionShader;
    ShaderHelper *m_labelShader;
    GLfloat m_heightNormalizer;
    GLfloat m_scaleFactor;
    GLfloat m_scaleX;
    GLfloat m_scaleZ;
    GLfloat m_scaleXWithBackground;
    GLfloat m_scaleZWithBackground;
    GLfloat m_surfaceScaleX;
    GLfloat m_surfaceScaleZ;
    GLfloat m_surfaceOffsetX;
    GLfloat m_surfaceOffsetZ;
    GLfloat m_minVisibleColumnValue;
    GLfloat m_maxVisibleColumnValue;
    GLfloat m_minVisibleRowValue;
    GLfloat m_maxVisibleRowValue;
    GLfloat m_visibleColumnRange;
    GLfloat m_visibleRowRange;
    ObjectHelper *m_backgroundObj;
    ObjectHelper *m_gridLineObj;
    ObjectHelper *m_labelObj;
    GLuint m_depthTexture;
    GLuint m_depthModelTexture;
    GLuint m_depthFrameBuffer;
    GLuint m_selectionFrameBuffer;
    GLuint m_selectionDepthBuffer;
    GLuint m_selectionResultTexture;
    GLfloat m_shadowQualityToShader;
    bool m_flatSupported;
    SelectionPointer *m_selectionPointer;
    bool m_selectionActive;
    bool m_xFlipped;
    bool m_zFlipped;
    bool m_yFlipped;
    AbstractRenderItem m_dummyRenderItem;
    GLint m_shadowQualityMultiplier;
    QSizeF m_areaSize;
    bool m_hasHeightAdjustmentChanged;
    QPoint m_selectedPoint;
    const QSurface3DSeries *m_selectedSeries;
    QPoint m_clickedPosition;
    QHash<QSurface3DSeries *, SurfaceSeriesRenderCache *> m_renderCacheList;
    bool m_selectionTexturesDirty;
    GLuint m_noShadowTexture;

public:
    explicit Surface3DRenderer(Surface3DController *controller);
    ~Surface3DRenderer();

    void updateData();
    void updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility);
    void updateSelectionMode(QAbstract3DGraph::SelectionFlags mode);
    void modifiedSeriesList(const QVector<QSurface3DSeries *> &seriesList);
    void updateRows(const QVector<Surface3DController::ChangeRow> &rows);
    void updateItem(const QVector<Surface3DController::ChangeItem> &points);
    void updateScene(Q3DScene *scene);
    void updateSlicingActive(bool isSlicing);
    void updateSelectedPoint(const QPoint &position, const QSurface3DSeries *series);
    inline QPoint clickedPosition() const { return m_clickedPosition; }
    void resetClickedStatus();

    void drawSlicedScene();
    void render(GLuint defaultFboHandle = 0);

protected:
    void initializeOpenGL();

signals:
    void flatShadingSupportedChanged(bool supported);

private:
    void checkFlatSupport(SurfaceSeriesRenderCache *cache);
    void updateObjects(SurfaceSeriesRenderCache *cache, bool dimensionChanged);
    void updateSliceDataModel(const QPoint &point);
    void updateSliceObject(SurfaceSeriesRenderCache *cache, const QPoint &point);
    void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality);
    void updateTextures();
    void initShaders(const QString &vertexShader, const QString &fragmentShader);
    QRect calculateSampleRect(const QSurfaceDataArray &array);
    void loadBackgroundMesh();
    void loadGridLineMesh();
    void loadLabelMesh();
    void drawScene(GLuint defaultFboHandle);
    void calculateSceneScalingFactors();
    void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
    void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
    void initSelectionShaders();
    void initSurfaceShaders();
    void initSelectionBuffer();
    void initDepthShader();
    void updateSelectionTextures();
    void createSelectionTexture(SurfaceSeriesRenderCache *cache, uint &lastSelectionId);
    void idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a);
    void fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a, int stride);
    void surfacePointSelected(const QPoint &point);
    QPoint selectionIdToSurfacePoint(uint id);
    QString createSelectionLabel(float value, int column, int row);
#if !defined(QT_OPENGL_ES_2)
    void updateDepthBuffer();
#endif
    void emitSelectedPointChanged(QPoint position);

    Q_DISABLE_COPY(Surface3DRenderer)
};

QT_END_NAMESPACE_DATAVISUALIZATION

#endif