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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef SURFACESERIESRENDERCACHE_P_H
#define SURFACESERIESRENDERCACHE_P_H
#include "datavisualizationglobal_p.h"
#include "seriesrendercache_p.h"
#include "qsurface3dseries_p.h"
#include "surfaceobject_p.h"
#include "selectionpointer_p.h"
#include <QtGui/QMatrix4x4>
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Surface3DRenderer;
class SurfaceSeriesRenderCache : public SeriesRenderCache
{
public:
SurfaceSeriesRenderCache(QAbstract3DSeries *series, Surface3DRenderer *renderer);
virtual ~SurfaceSeriesRenderCache();
virtual void populate(bool newSeries);
virtual void cleanup(TextureHelper *texHelper);
inline bool surfaceVisible() const { return m_surfaceVisible; }
inline bool surfaceGridVisible() const { return m_surfaceGridVisible; }
inline bool isFlatShadingEnabled() const { return m_surfaceFlatShading; }
inline void setFlatShadingEnabled(bool enabled) { m_surfaceFlatShading = enabled; }
inline void setFlatChangeAllowed(bool allowed) { m_flatChangeAllowed = allowed; }
inline SurfaceObject *surfaceObject() { return m_surfaceObj; }
inline SurfaceObject *sliceSurfaceObject() { return m_sliceSurfaceObj; }
inline const QRect &sampleSpace() const { return m_sampleSpace; }
inline void setSampleSpace(const QRect &sampleSpace) { m_sampleSpace = sampleSpace; }
inline QSurface3DSeries *series() const { return static_cast<QSurface3DSeries *>(m_series); }
inline QSurfaceDataArray &dataArray() { return m_dataArray; }
inline QSurfaceDataArray &sliceDataArray() { return m_sliceDataArray; }
inline bool renderable() const { return m_visible && (m_surfaceVisible ||
m_surfaceGridVisible); }
inline void setSelectionTexture(GLuint texture) { m_selectionTexture = texture; }
inline GLuint selectionTexture() const { return m_selectionTexture; }
inline void setSelectionIdRange(uint start, uint end) { m_selectionIdStart = start;
m_selectionIdEnd = end; }
inline uint selectionIdStart() const { return m_selectionIdStart; }
inline bool isWithinIdRange(uint selection) const { return selection >= m_selectionIdStart &&
selection <= m_selectionIdEnd; }
inline bool isFlatStatusDirty() const { return m_flatStatusDirty; }
inline void setFlatStatusDirty(bool status) { m_flatStatusDirty = status; }
inline void setMVPMatrix(const QMatrix4x4 &matrix) { m_MVPMatrix = matrix; }
inline const QMatrix4x4 &MVPMatrix() { return m_MVPMatrix; }
inline void setSliceSelectionPointer(SelectionPointer *pointer) { m_sliceSelectionPointer = pointer; }
inline SelectionPointer *sliceSelectionPointer() const { return m_sliceSelectionPointer; }
inline void setMainSelectionPointer(SelectionPointer *pointer) { m_mainSelectionPointer = pointer; }
inline SelectionPointer *mainSelectionPointer() const { return m_mainSelectionPointer; }
inline void setSlicePointerActivity(bool activity) { m_slicePointerActive = activity; }
inline bool slicePointerActive() const { return m_slicePointerActive; }
inline void setMainPointerActivity(bool activity) { m_mainPointerActive = activity; }
inline bool mainPointerActive() const { return m_mainPointerActive; }
inline void setSurfaceTexture(GLuint texture) { m_surfaceTexture = texture; }
inline GLuint surfaceTexture() const { return m_surfaceTexture; }
protected:
bool m_surfaceVisible;
bool m_surfaceGridVisible;
bool m_surfaceFlatShading;
SurfaceObject *m_surfaceObj;
SurfaceObject *m_sliceSurfaceObj;
QRect m_sampleSpace;
QSurfaceDataArray m_dataArray;
QSurfaceDataArray m_sliceDataArray;
GLuint m_selectionTexture;
uint m_selectionIdStart;
uint m_selectionIdEnd;
bool m_flatChangeAllowed;
bool m_flatStatusDirty;
QMatrix4x4 m_MVPMatrix;
SelectionPointer *m_sliceSelectionPointer;
SelectionPointer *m_mainSelectionPointer;
bool m_slicePointerActive;
bool m_mainPointerActive;
GLuint m_surfaceTexture;
};
QT_END_NAMESPACE_DATAVISUALIZATION
#endif
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