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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/

#include "datavisualizationglobal_p.h"
#include "q3dinputhandler.h"
#include "q3dcamera.h"
#include "q3dlight.h"

QT_DATAVISUALIZATION_BEGIN_NAMESPACE

const int minZoomLevel         = 10;
const int halfSizeZoomLevel    = 50;
const int oneToOneZoomLevel    = 100;
const int maxZoomLevel         = 500;

const int nearZoomRangeDivider = 12;
const int midZoomRangeDivider  = 60;
const int farZoomRangeDivider  = 120;

const qreal rotationSpeed    = 100.0;

Q3DInputHandler::Q3DInputHandler(QObject *parent) :
    QAbstract3DInputHandler(parent)
{
}

Q3DInputHandler::~Q3DInputHandler()
{
}

// Input event listeners
void Q3DInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos)
{
    if (Qt::LeftButton == event->button()) {
        if (scene()->isSlicingActivated()) {
            if (scene()->isInputInsideMainView(mousePos)) {
                setInputState(QDataVis::InputOnOverview);
                //qDebug() << "Mouse pressed on overview";
            } else if (scene()->isInputInsideSliceView(mousePos)) {
                setInputState(QDataVis::InputOnSlice);
                //qDebug() << "Mouse pressed on zoom";
            } else {
                setInputState(QDataVis::InputNone);
            }
        } else {
            setInputState(QDataVis::InputOnScene);
            // update mouse positions to prevent jumping when releasing or repressing a button
            setInputPosition(mousePos);
            emit selectionAtPoint(mousePos);
            //qDebug() << "Mouse pressed on scene";

        }
    } else if (Qt::MiddleButton == event->button()) {
        // reset rotations
        setInputPosition(QPoint(0, 0));
    } else if (Qt::RightButton == event->button()) {
        // disable rotating when in slice view
        if (!scene()->isSlicingActivated())
            setInputState(QDataVis::InputRotating);
        // update mouse positions to prevent jumping when releasing or repressing a button
        setInputPosition(mousePos);
    }
}

void Q3DInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos)
{
    Q_UNUSED(event);
    if (QDataVis::InputRotating == inputState()) {
        // update mouse positions to prevent jumping when releasing or repressing a button
        setInputPosition(mousePos);
    }
    setInputState(QDataVis::InputNone);
}

void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
{
    Q_UNUSED(event);

    if (QDataVis::InputRotating == inputState()) {
        // Calculate mouse movement since last frame
        QPointF rotations = scene()->camera()->rotations();
        GLfloat xRotation = rotations.x();
        GLfloat yRotation = rotations.y();
        GLfloat mouseMoveX = GLfloat(inputPosition().x() - mousePos.x())
                / (scene()->viewport().width() / rotationSpeed);
        GLfloat mouseMoveY = GLfloat(inputPosition().y() - mousePos.y())
                / (scene()->viewport().height() / rotationSpeed);
        // Apply to rotations
        xRotation -= mouseMoveX;
        yRotation -= mouseMoveY;
        scene()->camera()->setRotations(QPointF(xRotation, yRotation));
        scene()->camera()->updateViewMatrix(1.0f);

        setPreviousInputPos(inputPosition());
        setInputPosition(mousePos);
    }
}

void Q3DInputHandler::wheelEvent(QWheelEvent *event)
{
    // disable zooming if in slice view
    if (scene()->isSlicingActivated())
        return;

    // Adjust zoom level based on what zoom range we're in.
    int zoomLevel = scene()->camera()->zoomLevel();
    if (zoomLevel > oneToOneZoomLevel)
        zoomLevel += event->angleDelta().y() / nearZoomRangeDivider;
    else if (zoomLevel > halfSizeZoomLevel)
        zoomLevel += event->angleDelta().y() / midZoomRangeDivider;
    else
        zoomLevel += event->angleDelta().y() / farZoomRangeDivider;
    if (zoomLevel > maxZoomLevel)
        zoomLevel = maxZoomLevel;
    else if (zoomLevel < minZoomLevel)
        zoomLevel = minZoomLevel;

    scene()->camera()->setZoomLevel(zoomLevel);
}

QT_DATAVISUALIZATION_END_NAMESPACE