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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef QABSTRACT3DINPUTHANDLER_P_H
#define QABSTRACT3DINPUTHANDLER_P_H
#include "datavisualizationglobal_p.h"
#include "qabstract3dinputhandler.h"
#include <QRect>
QT_DATAVISUALIZATION_BEGIN_NAMESPACE
class QAbstract3DInputHandler;
class Q3DScene;
class QAbstract3DInputHandlerPrivate
{
public:
QAbstract3DInputHandlerPrivate(QAbstract3DInputHandler *q);
~QAbstract3DInputHandlerPrivate();
public:
QAbstract3DInputHandler *q_ptr;
int m_prevDistance;
QPoint m_previousInputPos;
GLfloat m_defaultXRotation;
GLfloat m_defaultYRotation;
private:
QAbstract3DInputHandler::InputState m_inputState;
QPoint m_inputPosition;
QRect m_mainViewPort;
// TODO: Check if this could be avoided with signals/slots or some other way.
Q3DScene *m_scene;
bool m_isDefaultHandler;
friend class QAbstract3DInputHandler;
friend class Abstract3DController;
};
QT_DATAVISUALIZATION_END_NAMESPACE
#endif // QABSTRACT3DINPUTHANDLER_P_H
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