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path: root/src/datavisualizationqml2/abstractdeclarative.cpp
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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/

#include "abstractdeclarative_p.h"
#include "qvalue3daxis.h"
#include "declarativetheme_p.h"
#include "declarativerendernode_p.h"

#include <QThread>
#include <QGuiApplication>
#include <QSGSimpleRectNode>

QT_BEGIN_NAMESPACE_DATAVISUALIZATION

static QList<const QQuickWindow *> clearList;
static QHash<AbstractDeclarative *, QQuickWindow *> graphWindowList;
static QHash<QQuickWindow *, bool> windowClearList;

AbstractDeclarative::AbstractDeclarative(QQuickItem *parent) :
    QQuickItem(parent),
    m_controller(0),
    m_renderMode(DirectToBackground),
    m_node(0),
    m_initialisedSize(0, 0)
{
    connect(this, &QQuickItem::windowChanged, this, &AbstractDeclarative::handleWindowChanged);
    setAntialiasing(true);
}

AbstractDeclarative::~AbstractDeclarative()
{
    disconnect(this, 0, this, 0);
    checkWindowList(0);
}

void AbstractDeclarative::setRenderingMode(AbstractDeclarative::RenderingMode mode)
{
    if (mode == m_renderMode)
        return;

    m_renderMode = mode;

    switch (mode) {
    case DirectToBackground:
        // Intentional flowthrough
    case DirectToBackground_NoClear:
        // Delete render node
        delete m_node;
        m_node = 0;
        m_initialisedSize = QSize(0, 0);
        setAntialiasing(true);
        setFlag(QQuickItem::ItemHasContents, false);
        break;
    case Indirect_NoAA:
        // Force recreation of render node by resetting the initialized size
        setAntialiasing(false);
        m_initialisedSize = QSize(0, 0);
        setFlag(QQuickItem::ItemHasContents, true);
        break;
    }

    updateWindowParameters();

    emit renderingModeChanged(mode);
}

AbstractDeclarative::RenderingMode AbstractDeclarative::renderingMode() const
{
    return m_renderMode;
}

QSGNode *AbstractDeclarative::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
    // If old node exists and has right size, reuse it.
    if (oldNode && m_initialisedSize == boundingRect().size().toSize()) {
        // Update bounding rectangle (that has same size as before).
        DeclarativeRenderNode *renderNode = static_cast<DeclarativeRenderNode *>(oldNode);
        renderNode->setRect(boundingRect());
        return oldNode;
    }

    // Create a new render node when size changes or if there is no node yet
    m_initialisedSize = boundingRect().size().toSize();

    // Delete old node
    if (oldNode) {
        m_node = 0;
        delete oldNode;
    }

    // Create a new one and set its bounding rectangle
    DeclarativeRenderNode *node = new DeclarativeRenderNode(window(), m_controller, m_renderMode, this);
    node->setRect(boundingRect());
    m_node = node;
    return node;
}

Declarative3DScene* AbstractDeclarative::scene() const
{
    return static_cast<Declarative3DScene *>(m_controller->scene());
}

void AbstractDeclarative::setTheme(Q3DTheme *theme)
{
    m_controller->setActiveTheme(theme);
}

Q3DTheme *AbstractDeclarative::theme() const
{
    return m_controller->activeTheme();
}

void AbstractDeclarative::clearSelection()
{
    m_controller->clearSelection();
}

void AbstractDeclarative::setSelectionMode(SelectionFlags mode)
{
    int intmode = int(mode);
    m_controller->setSelectionMode(QAbstract3DGraph::SelectionFlags(intmode));
}

AbstractDeclarative::SelectionFlags AbstractDeclarative::selectionMode() const
{
    int intmode = int(m_controller->selectionMode());
    return SelectionFlags(intmode);
}

void AbstractDeclarative::setShadowQuality(ShadowQuality quality)
{
    m_controller->setShadowQuality(QAbstract3DGraph::ShadowQuality(quality));
}

AbstractDeclarative::ShadowQuality AbstractDeclarative::shadowQuality() const
{
    return ShadowQuality(m_controller->shadowQuality());
}

void AbstractDeclarative::setSharedController(Abstract3DController *controller)
{
    Q_ASSERT(controller);
    m_controller = controller;

    // Reset default theme, as the default C++ theme is Q3DTheme, not DeclarativeTheme3D.
    DeclarativeTheme3D *defaultTheme = new DeclarativeTheme3D;
    defaultTheme->d_ptr->setDefaultTheme(true);
    defaultTheme->setType(Q3DTheme::ThemeQt);
    m_controller->setActiveTheme(defaultTheme);

    QObject::connect(m_controller.data(), &Abstract3DController::shadowQualityChanged, this,
                     &AbstractDeclarative::handleShadowQualityChange);
    QObject::connect(m_controller.data(), &Abstract3DController::activeInputHandlerChanged, this,
                     &AbstractDeclarative::inputHandlerChanged);
    QObject::connect(m_controller.data(), &Abstract3DController::activeThemeChanged, this,
                     &AbstractDeclarative::themeChanged);
    QObject::connect(m_controller.data(), &Abstract3DController::selectionModeChanged, this,
                     &AbstractDeclarative::handleSelectionModeChange);

    QObject::connect(m_controller.data(), &Abstract3DController::axisXChanged, this,
                     &AbstractDeclarative::handleAxisXChanged);
    QObject::connect(m_controller.data(), &Abstract3DController::axisYChanged, this,
                     &AbstractDeclarative::handleAxisYChanged);
    QObject::connect(m_controller.data(), &Abstract3DController::axisZChanged, this,
                     &AbstractDeclarative::handleAxisZChanged);
}

void AbstractDeclarative::synchDataToRenderer()
{
    if (m_renderMode == DirectToBackground && clearList.size())
        clearList.clear();
    m_controller->initializeOpenGL();
    m_controller->synchDataToRenderer();
}

void AbstractDeclarative::handleWindowChanged(QQuickWindow *window)
{
    checkWindowList(window);

    if (!window)
        return;

    connect(window, &QQuickWindow::beforeSynchronizing,
            this, &AbstractDeclarative::synchDataToRenderer,
            Qt::DirectConnection);
    connect(window, &QQuickWindow::beforeRendering,
            this, &AbstractDeclarative::render,
            Qt::DirectConnection);
    connect(m_controller.data(), &Abstract3DController::needRender,
            window, &QQuickWindow::update);

    updateWindowParameters();
}

void AbstractDeclarative::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
{
    QQuickItem::geometryChanged(newGeometry, oldGeometry);

    m_cachedGeometry = newGeometry;

    updateWindowParameters();
}

void AbstractDeclarative::itemChange(ItemChange change, const ItemChangeData & value)
{
    QQuickItem::itemChange(change, value);
    updateWindowParameters();
}

void AbstractDeclarative::updateWindowParameters()
{
    // Update the device pixel ratio, window size and bounding box
    QQuickWindow *win = window();
    if (win && !m_controller.isNull()) {
        Q3DScene *scene = m_controller->scene();
        if (win->devicePixelRatio() != scene->devicePixelRatio()) {
            scene->setDevicePixelRatio(win->devicePixelRatio());
            win->update();
        }

        if (win->size() != scene->d_ptr->windowSize()) {
            scene->d_ptr->setWindowSize(QSize(win->width(), win->height()));
            win->update();
        }

        if (m_renderMode == DirectToBackground || m_renderMode == DirectToBackground_NoClear) {
            // Origo mapping is needed when rendering directly to background
            QPointF point = QQuickItem::mapToScene(QPointF(0.0f, 0.0f));
            scene->d_ptr->setViewport(QRect(point.x(), point.y(), m_cachedGeometry.width(),
                                            m_cachedGeometry.height()));
        } else {
            // No translation needed when rendering to FBO
            scene->d_ptr->setViewport(m_cachedGeometry.toRect());
        }
    }
}

void AbstractDeclarative::handleSelectionModeChange(QAbstract3DGraph::SelectionFlags mode)
{
    int intmode = int(mode);
    emit selectionModeChanged(SelectionFlags(intmode));
}

void AbstractDeclarative::handleShadowQualityChange(QAbstract3DGraph::ShadowQuality quality)
{
    emit shadowQualityChanged(ShadowQuality(quality));
}

void AbstractDeclarative::render()
{
    updateWindowParameters();

    // If we're not rendering directly to the background, return
    if (m_renderMode != DirectToBackground && m_renderMode != DirectToBackground_NoClear)
        return;

    // Clear the background once per window as that is not done by default
    const QQuickWindow *win = window();
    if (m_renderMode == DirectToBackground && !clearList.contains(win)) {
        clearList.append(win);
        QColor clearColor = win->color();
        glClearColor(clearColor.redF(), clearColor.greenF(), clearColor.blueF(), 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
    }

    if (isVisible()) {
        glDepthMask(GL_TRUE);
        glEnable(GL_DEPTH_TEST);
        glDepthFunc(GL_LESS);
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
        glDisable(GL_BLEND);

        m_controller->render();

        glEnable(GL_BLEND);
    }
}

QAbstract3DInputHandler* AbstractDeclarative::inputHandler() const
{
    return m_controller->activeInputHandler();
}

void AbstractDeclarative::setInputHandler(QAbstract3DInputHandler *inputHandler)
{
    m_controller->setActiveInputHandler(inputHandler);
}

void AbstractDeclarative::mouseDoubleClickEvent(QMouseEvent *event)
{
    m_controller->mouseDoubleClickEvent(event);
}

void AbstractDeclarative::touchEvent(QTouchEvent *event)
{
    m_controller->touchEvent(event);
    window()->update();
}

void AbstractDeclarative::mousePressEvent(QMouseEvent *event)
{
    QPoint mousePos = event->pos();
    m_controller->mousePressEvent(event, mousePos);
}

void AbstractDeclarative::mouseReleaseEvent(QMouseEvent *event)
{
    QPoint mousePos = event->pos();
    m_controller->mouseReleaseEvent(event, mousePos);
}

void AbstractDeclarative::mouseMoveEvent(QMouseEvent *event)
{
    QPoint mousePos = event->pos();
    m_controller->mouseMoveEvent(event, mousePos);
}

void AbstractDeclarative::wheelEvent(QWheelEvent *event)
{
    m_controller->wheelEvent(event);
}

void AbstractDeclarative::checkWindowList(QQuickWindow *window)
{
    QQuickWindow *oldWindow = graphWindowList.value(this);

    graphWindowList[this] = window;

    if (oldWindow) {
        QObject::disconnect(oldWindow, &QQuickWindow::beforeSynchronizing, this,
                            &AbstractDeclarative::synchDataToRenderer);
        QObject::disconnect(oldWindow, &QQuickWindow::beforeRendering, this,
                            &AbstractDeclarative::render);
        if (!m_controller.isNull()) {
            QObject::disconnect(m_controller.data(), &Abstract3DController::needRender,
                                oldWindow, &QQuickWindow::update);
        }
    }

    const QList<QQuickWindow *> windowList = graphWindowList.values();

    if (oldWindow && !windowList.contains(oldWindow)) {
        // Return window clear value
        oldWindow->setClearBeforeRendering(windowClearList.value(oldWindow));
        windowClearList.remove(oldWindow);
    }

    if (!window) {
        graphWindowList.remove(this);
        return;
    }

    if (window != oldWindow && windowList.size() == 1) {
        // Save old value clear value
        windowClearList[window] = window->clearBeforeRendering();
        // Disable clearing of the window as we render underneath
        window->setClearBeforeRendering(false);
    }
}

QT_END_NAMESPACE_DATAVISUALIZATION