blob: d62f1aa75421a781abaab74b0a80cd4dc97b8ca5 (
plain)
1
2
3
4
5
6
7
8
9
|
attribute highp vec3 vertexPosition_mdl;
varying highp vec2 UV;
void main() {
gl_Position = vec4(vertexPosition_mdl, 1.0);
UV = (vertexPosition_mdl.xy + vec2(1.0, 1.0)) / 2.0;
}
|