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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
//
// W A R N I N G
// -------------
//
// This file is not part of the QtGraphs API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef SCATTERSERIESVISUALIZER_H
#define SCATTERSERIESVISUALIZER_H
#include "qscatter3dseries_p.h"
#include "qabstract3dgraph.h"
#include "scatterinstancing_p.h"
#include <QtQuick3D/private/qquick3dmodel_p.h>
#include <QtQuick3D/private/qquick3drepeater_p.h>
#include <QtQuick3D/private/qquick3dinstancing_p.h>
QT_BEGIN_NAMESPACE
class AbstractDeclarative;
class Scatter3DController;
class AxisHelper;
class QQuick3DTexture;
class Q3DTheme;
class QQuickDataVisScatter;
class ScatterSeriesVisualizer : public QObject
{
Q_OBJECT
public:
explicit ScatterSeriesVisualizer(QObject *parent = nullptr);
~ScatterSeriesVisualizer();
void setup();
void connectSeries(QScatter3DSeries *series);
void disconnectSeries(QScatter3DSeries *series);
void generatePoints(int count);
qsizetype getItemIndex(QQuick3DModel *item);
void setSelected(qsizetype index);
void clearSelection();
void updateItemPositions(QScatterDataProxy *dataProxy);
void updateItemVisuals(QScatter3DSeries *series);
void createItemLabel();
QVector3D selectedItemPosition();
bool pointsGenerated() const;
void setController(Scatter3DController *newController);
void setQml(QQuickDataVisScatter *newQml);
void setDotSizedScale(float newDotSizedScale);
void setScaleX(float newScaleX);
void setScaleY(float newScaleY);
void setScaleZ(float newScaleZ);
public Q_SLOTS:
void handleSeriesMeshChanged(QAbstract3DSeries::Mesh mesh);
void handleOptimizationHintsChanged(QAbstract3DGraph::OptimizationHints hints);
void handleMeshSmoothChanged(bool enable);
void handleItemCountChanged(int count);
private:
QAbstract3DGraph::OptimizationHint optimizationHint = QAbstract3DGraph::OptimizationHint::OptimizationDefault;
Scatter3DController *m_controller = nullptr;
QAbstract3DSeries::Mesh m_meshType = QAbstract3DSeries::MeshSphere;
bool m_smooth = false;
ScatterInstancing *m_instancing = nullptr;
QQuick3DModel *m_instancingRootItem = nullptr;
QQuick3DRepeater *m_repeater = nullptr;
QQuick3DNode *m_seriesRootItem = nullptr;
QQuick3DMaterial *m_seriesMaterial = nullptr;
QQuick3DTexture *m_texture = nullptr;
QQuick3DTexture *m_highlightTexture = nullptr;
bool m_hasTexture = false;
bool m_hasHighLightTexture = false;
QQuick3DNode *m_itemLabel = nullptr;
float m_scaleX = 1.0f;
float m_scaleY = 1.0f;
float m_scaleZ = 1.0f;
float m_dotSizedScale = 1.0f;
QQuaternion m_meshRotation;
QList<QQuick3DModel *> m_itemList;
QList<QQuick3DModel *> m_dummyItemList;
qsizetype m_selectedIndex = -1;
QQuick3DModel *m_selectionIndicator = nullptr;
bool m_selectionActive = false;
float m_selectedGradientPos = 0.0f;
QQuickDataVisScatter *m_qml;
bool dummiesCreated = false;
QScatter3DSeries *m_series;
int m_itemCount = 0;
QScopedPointer<QObject> m_visualizerRoot;
void createParent();
void resetSelection();
void updateItemMaterial(QQuick3DModel *item, bool useGradient, bool rangeGradient);
void updateItemInstancedMaterial(QQuick3DModel *item, bool useGradient, bool rangeGradient);
void updateInstancedCustomMaterial(QQuick3DModel *model, bool isHighlight = false);
void updateSelectionIndicatorMaterial(bool useGradient, bool rangeGradient);
void updateCustomMaterial(QQuick3DModel *item, bool isHighlight = false);
void updatePrincipledMaterial(QQuick3DModel *model, const QColor &color, bool useGradient, bool isHighlight = false);
void createDummyDataItems(int count);
QQuick3DTexture *createTexture();
QQuick3DModel *createDataItemModel(QAbstract3DSeries::Mesh meshType);
QQmlComponent *createRepeaterDelegate(QAbstract3DSeries::Mesh meshType);
QQuick3DNode *createSeriesRoot();
QQuick3DModel *createDataItem();
void createInstancingRootItem();
void createSelectionIndicator();
void removeDataItems();
void removeDummyDataItems();
void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh meshType);
QString getMeshFileName();
};
QT_END_NAMESPACE
#endif // SCATTERSERIESVISUALIZER_H
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