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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd
** All rights reserved.
** For any questions to The Qt Company, please use contact form at http://qt.io
**
** This file is part of the Qt Data Visualization module.
**
** Licensees holding valid commercial license for Qt may use this file in
** accordance with the Qt License Agreement provided with the Software
** or, alternatively, in accordance with the terms contained in a written
** agreement between you and The Qt Company.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.io
**
****************************************************************************/
import QtQuick 2.0
import QtDataVisualization 1.2
import QtTest 1.0
Item {
id: top
height: 150
width: 150
// Scene3D is uncreatable, so it needs to be accessed via a graph
Bars3D {
id: initial
}
Bars3D {
id: initialized
scene.activeCamera: Camera3D { zoomLevel: 200 }
scene.devicePixelRatio: 2.0
//scene.graphPositionQuery: Qt.point(0, 0) // TODO: Unusable until QTBUG-40043 is fixed
scene.primarySubViewport: Qt.rect(0, 0, 50, 50)
scene.secondarySubViewport: Qt.rect(50, 50, 100, 100)
scene.secondarySubviewOnTop: false
scene.selectionQueryPosition: Qt.point(0, 0)
scene.slicingActive: true
}
Bars3D {
id: change
}
Bars3D {
id: invalid
}
TestCase {
name: "Scene3D Initial"
function test_initial() {
verify(initial.scene.activeCamera)
verify(initial.scene.activeLight)
compare(initial.scene.devicePixelRatio, 1.0)
compare(initial.scene.graphPositionQuery, Qt.point(-1, -1))
compare(initial.scene.invalidSelectionPoint, Qt.point(-1, -1))
compare(initial.scene.primarySubViewport, Qt.rect(0, 0, 0, 0))
compare(initial.scene.secondarySubViewport, Qt.rect(0, 0, 0, 0))
compare(initial.scene.secondarySubviewOnTop, true)
compare(initial.scene.selectionQueryPosition, Qt.point(-1, -1))
compare(initial.scene.slicingActive, false)
compare(initial.scene.viewport, Qt.rect(0, 0, 0, 0))
}
}
TestCase {
name: "Scene3D Initialized"
function test_initialized() {
compare(initialized.scene.activeCamera.zoomLevel, 200)
compare(initialized.scene.devicePixelRatio, 2.0)
//compare(initialized.scene.graphPositionQuery, Qt.point(0, 0)) // TODO: Unusable until QTBUG-40043 is fixed
compare(initialized.scene.primarySubViewport, Qt.rect(0, 0, 50, 50))
compare(initialized.scene.secondarySubViewport, Qt.rect(50, 50, 100, 100))
compare(initialized.scene.secondarySubviewOnTop, false)
compare(initialized.scene.selectionQueryPosition, Qt.point(0, 0))
compare(initialized.scene.slicingActive, true)
compare(initialized.scene.viewport, Qt.rect(0, 0, 100, 100))
}
}
TestCase {
name: "Scene3D Change"
Camera3D {
id: camera1
zoomLevel: 200
}
function test_change() {
change.scene.activeCamera = camera1
change.scene.devicePixelRatio = 2.0
change.scene.graphPositionQuery = Qt.point(0, 0)
change.scene.primarySubViewport = Qt.rect(0, 0, 50, 50)
change.scene.secondarySubViewport = Qt.rect(50, 50, 100, 100)
change.scene.secondarySubviewOnTop = false
change.scene.selectionQueryPosition = Qt.point(0, 0) // TODO: When doing signal checks, add tests to check that queries return something (asynchronously)
change.scene.slicingActive = true
compare(change.scene.activeCamera.zoomLevel, 200)
compare(change.scene.devicePixelRatio, 2.0)
compare(change.scene.graphPositionQuery, Qt.point(0, 0))
compare(change.scene.primarySubViewport, Qt.rect(0, 0, 50, 50))
compare(change.scene.secondarySubViewport, Qt.rect(50, 50, 100, 100))
compare(change.scene.secondarySubviewOnTop, false)
compare(change.scene.selectionQueryPosition, Qt.point(0, 0))
compare(change.scene.slicingActive, true)
compare(change.scene.viewport, Qt.rect(0, 0, 100, 100))
}
}
TestCase {
name: "Scene3D Invalid"
function test_invalid() {
invalid.scene.primarySubViewport = Qt.rect(0, 0, -50, -50)
compare(invalid.scene.primarySubViewport, Qt.rect(0, 0, 0, 0))
}
}
}
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