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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SCATTERDATAMODIFIER_H
#define SCATTERDATAMODIFIER_H

#include <QtDataVisualization/q3dscatter.h>
#include <QtDataVisualization/qabstract3dseries.h>
#include <QtGui/QFont>
#include <QtCore/QTimer>

using namespace QtDataVisualization;

class ScatterDataModifier : public QObject
{
    Q_OBJECT
public:
    explicit ScatterDataModifier(Q3DScatter *scatter);
    ~ScatterDataModifier();

    void addData();
    void changeStyle();
    void changePresetCamera();
    void changeLabelStyle();
    void changeFont(const QFont &font);
    void changeFontSize(int fontsize);
    void enableOptimization(int enabled);
    void setBackgroundEnabled(int enabled);
    void setGridEnabled(int enabled);
    void toggleRotation();
    void start();

public Q_SLOTS:
    void changeStyle(int style);
    void changeTheme(int theme);
    void changeShadowQuality(int quality);
    void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality);
    void triggerRotation();

Q_SIGNALS:
    void backgroundEnabledChanged(bool enabled);
    void gridEnabledChanged(bool enabled);
    void shadowQualityChanged(int quality);
    void fontChanged(QFont font);

private:
    Q3DScatter *m_graph;
    int m_fontSize;
    QAbstract3DSeries::Mesh m_style;
    bool m_smooth;
    QTimer m_rotationTimer;
};

#endif