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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtDataVisualization 1.2
import "."
Rectangle {
id: mainview
width: 1280
height: 1024
property var itemCount: 1000.0
property var addItems: 500.0
Button {
id: changeButton
width: parent.width / 7
height: 50
anchors.left: parent.left
enabled: true
text: "Change"
onClicked: {
console.log("changeButton clicked");
if (graphView.state == "meshsphere") {
graphView.state = "meshcube"
} else if (graphView.state == "meshcube") {
graphView.state = "meshpyramid"
} else if (graphView.state == "meshpyramid") {
graphView.state = "meshpoint"
} else if (graphView.state == "meshpoint") {
graphView.state = "meshsphere"
}
}
}
Text {
id: fpsText
text: "Reading"
width: (parent.width / 7) * 3
height: 50
anchors.left: changeButton.right
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
}
Button {
id: optimization
width: parent.width / 7
height: 50
anchors.left: fpsText.right
enabled: true
text: scatterPlot.optimizationHints === AbstractGraph3D.OptimizationDefault ? "To Static" : "To Default"
onClicked: {
console.log("Optimization");
if (scatterPlot.optimizationHints === AbstractGraph3D.OptimizationDefault) {
scatterPlot.optimizationHints = AbstractGraph3D.OptimizationStatic;
optimization.text = "To Default";
} else {
scatterPlot.optimizationHints = AbstractGraph3D.OptimizationDefault;
optimization.text = "To Static";
}
}
}
Button {
id: itemAdd
width: parent.width / 7
height: 50
anchors.left: optimization.right
enabled: true
text: "Add"
onClicked: {
itemCount = itemCount + addItems;
dataGenerator.add(scatterSeries, addItems);
}
}
Button {
id: writeLine
width: parent.width / 7
height: 50
anchors.left: itemAdd.right
enabled: true
text: "Write"
onClicked: {
dataGenerator.writeLine(itemCount, scatterPlot.currentFps.toFixed(1));
}
}
Item {
id: graphView
width: mainview.width
height: mainview.height
anchors.top: changeButton.bottom
anchors.left: mainview.left
state: "meshsphere"
Scatter3D {
id: scatterPlot
width: graphView.width
height: graphView.height
shadowQuality: AbstractGraph3D.ShadowQualityNone
optimizationHints: AbstractGraph3D.OptimizationDefault
scene.activeCamera.yRotation: 45.0
measureFps: true
onCurrentFpsChanged: {
fpsText.text = itemCount + " : " + scatterPlot.currentFps.toFixed(1);
}
theme: Theme3D {
type: Theme3D.ThemeRetro
colorStyle: Theme3D.ColorStyleRangeGradient
baseGradients: customGradient
ColorGradient {
id: customGradient
ColorGradientStop { position: 1.0; color: "red" }
ColorGradientStop { position: 0.0; color: "blue" }
}
}
Scatter3DSeries {
id: scatterSeries
mesh: Abstract3DSeries.MeshSphere
}
Component.onCompleted: dataGenerator.generateData(scatterSeries, itemCount);
}
states: [
State {
name: "meshsphere"
StateChangeScript {
name: "doSphere"
script: {
console.log("Do the sphere");
scatterSeries.mesh = Abstract3DSeries.MeshSphere;
}
}
},
State {
name: "meshcube"
StateChangeScript {
name: "doCube"
script: {
console.log("Do the cube");
scatterSeries.mesh = Abstract3DSeries.MeshCube;
}
}
},
State {
name: "meshpyramid"
StateChangeScript {
name: "doPyramid"
script: {
console.log("Do the pyramid");
scatterSeries.mesh = Abstract3DSeries.MeshPyramid;
}
}
},
State {
name: "meshpoint"
StateChangeScript {
name: "doPoint"
script: {
console.log("Do the point");
scatterSeries.mesh = Abstract3DSeries.MeshPoint;
}
}
}
]
}
}
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