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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.io
**
** This file is part of the Qt Data Visualization module.
**
** Licensees holding valid commercial license for Qt may use this file in
** accordance with the Qt License Agreement provided with the Software
** or, alternatively, in accordance with the terms contained in a written
** agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.io
**
****************************************************************************/
import QtQuick 2.1
import QtDataVisualization 1.0
import "."
Rectangle {
id: mainView
width: 1280
height: 720
visible: true
ListModel {
id: graphModel
ListElement{ xPos: 0.0; yPos: 0.0; zPos: 0.0; rotation: "0.92388, 0.220942, 0.220942, 0.220942"}
ListElement{ xPos: 1.0; yPos: 1.0; zPos: 1.0; rotation: "@45,1.0,1.0,1.0" }
}
Timer {
id: dataTimer
interval: 1
running: true
repeat: true
property bool isIncreasing: true
property real rotationAngle: 0
function generateQuaternion() {
return "@" + Math.random() * 360 + "," + Math.random() + "," + Math.random() + "," + Math.random()
}
function appendRow() {
graphModel.append({"xPos": Math.random(),
"yPos": Math.random(),
"zPos": Math.random(),
"rotation": generateQuaternion()
});
}
onTriggered: {
rotationAngle = rotationAngle + 1
scatterSeries.setMeshAxisAndAngle(Qt.vector3d(1,1,1), rotationAngle)
if (isIncreasing) {
appendRow()
appendRow()
appendRow()
appendRow()
appendRow()
appendRow()
appendRow()
appendRow()
appendRow()
appendRow()
if (graphModel.count > 5000) {
scatterGraph.theme.type = Theme3D.ThemeIsabelle;
isIncreasing = false;
}
} else {
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
graphModel.remove(Math.random() * (graphModel.count - 1));
if (graphModel.count == 2) {
scatterGraph.theme.type = Theme3D.ThemeDigia;
isIncreasing = true;
}
}
}
}
ThemeColor {
id: dynamicColor
ColorAnimation on color {
from: "red"
to: "yellow"
duration: 5000
loops: Animation.Infinite
}
}
Item {
id: dataView
anchors.bottom: parent.bottom
width: parent.width
height: parent.height - shadowToggle.height
Scatter3D {
id: scatterGraph
width: dataView.width
height: dataView.height
theme: Theme3D {
type: Theme3D.ThemeQt
baseColors: [dynamicColor]
}
shadowQuality: AbstractGraph3D.ShadowQualitySoftMedium
scene.activeCamera.yRotation: 30.0
inputHandler: null
axisX.min: 0
axisY.min: 0
axisZ.min: 0
axisX.max: 1
axisY.max: 1
axisZ.max: 1
Scatter3DSeries {
id: scatterSeries
itemLabelFormat: "X:@xLabel Y:@yLabel Z:@zLabel"
mesh: Abstract3DSeries.MeshCube
ItemModelScatterDataProxy {
itemModel: graphModel
xPosRole: "xPos"
yPosRole: "yPos"
zPosRole: "zPos"
rotationRole: "rotation"
}
}
}
MouseArea {
id: inputArea
anchors.fill: parent
hoverEnabled: true
acceptedButtons: Qt.LeftButton | Qt.RightButton
property int mouseX: -1
property int mouseY: -1
onPositionChanged: {
mouseX = mouse.x;
mouseY = mouse.y;
}
onWheel: {
// Adjust zoom level based on what zoom range we're in.
var zoomLevel = scatterGraph.scene.activeCamera.zoomLevel;
if (zoomLevel > 100)
zoomLevel += wheel.angleDelta.y / 12.0;
else if (zoomLevel > 50)
zoomLevel += wheel.angleDelta.y / 60.0;
else
zoomLevel += wheel.angleDelta.y / 120.0;
if (zoomLevel > 500)
zoomLevel = 500;
else if (zoomLevel < 10)
zoomLevel = 10;
scatterGraph.scene.activeCamera.zoomLevel = zoomLevel;
}
}
Timer {
id: reselectTimer
interval: 10
running: true
repeat: true
onTriggered: {
scatterGraph.scene.selectionQueryPosition = Qt.point(inputArea.mouseX, inputArea.mouseY);
}
}
}
NumberAnimation {
id: cameraAnimationX
loops: Animation.Infinite
running: true
target: scatterGraph.scene.activeCamera
property:"xRotation"
from: 0.0
to: 360.0
duration: 20000
}
SequentialAnimation {
id: cameraAnimationY
loops: Animation.Infinite
running: true
NumberAnimation {
target: scatterGraph.scene.activeCamera
property:"yRotation"
from: 5.0
to: 45.0
duration: 9000
easing.type: Easing.InOutSine
}
NumberAnimation {
target: scatterGraph.scene.activeCamera
property:"yRotation"
from: 45.0
to: 5.0
duration: 9000
easing.type: Easing.InOutSine
}
}
NewButton {
id: shadowToggle
width: parent.width / 3 // We're adding 3 buttons and want to divide them equally
text: "Hide Shadows"
anchors.left: parent.left
onClicked: {
if (scatterGraph.shadowQuality === AbstractGraph3D.ShadowQualityNone) {
scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualitySoftMedium;
text = "Hide Shadows";
} else {
scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityNone;
text = "Show Shadows";
}
}
}
NewButton {
id: cameraToggle
width: parent.width / 3
text: "Pause Camera"
anchors.left: shadowToggle.right
onClicked: {
cameraAnimationX.paused = !cameraAnimationX.paused;
cameraAnimationY.paused = cameraAnimationX.paused;
if (cameraAnimationX.paused) {
text = "Animate Camera";
} else {
text = "Pause Camera";
}
}
}
NewButton {
id: exitButton
width: parent.width / 3
text: "Quit"
anchors.left: cameraToggle.right
onClicked: Qt.quit(0);
}
}
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