diff options
author | Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com> | 2014-11-17 10:54:10 +0100 |
---|---|---|
committer | Andy Nichols <andy.nichols@digia.com> | 2014-11-17 12:00:51 +0200 |
commit | 139ace5b57b82396dc37a6781bfae4a251172764 (patch) | |
tree | 7bb00df64bb65b5491ad52e02698195680025d5b | |
parent | cc972dc16c5ebcff5e8dc728f98605ad4e899c8c (diff) |
Logging: include logging categories from qsgcontext_p.h
The logging categories used in this module are already defined in
qtdeclarative, which this module depends on. We could just use
Q_DECLARE_LOGGING_CATEGORY instead of Q_LOGGING_CATEGORY, but
even simpler is to just include the private header file where
they are already declared.
Change-Id: I5adb0cfc5fd4fed234935820e52d7c7e7a797fae
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
-rw-r--r-- | src/plugins/scenegraph/softwarecontext/renderloop.cpp | 25 |
1 files changed, 1 insertions, 24 deletions
diff --git a/src/plugins/scenegraph/softwarecontext/renderloop.cpp b/src/plugins/scenegraph/softwarecontext/renderloop.cpp index 0129123..fc7e92c 100644 --- a/src/plugins/scenegraph/softwarecontext/renderloop.cpp +++ b/src/plugins/scenegraph/softwarecontext/renderloop.cpp @@ -23,30 +23,7 @@ #include <private/qquickwindow_p.h> #include <QElapsedTimer> #include <private/qquickprofiler_p.h> - -// Used for very high-level info about the renderering and gl context -// Includes GL_VERSION, type of render loop, atlas size, etc. -Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.info") - -// Used to debug the renderloop logic. Primarily useful for platform integrators -// and when investigating the render loop logic. -Q_LOGGING_CATEGORY(QSG_LOG_RENDERLOOP, "qt.scenegraph.renderloop") - - -// GLSL shader compilation -Q_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation") - -// polish, animations, sync, render and swap in the render loop -Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop") - -// Texture uploads and swizzling -Q_LOGGING_CATEGORY(QSG_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture") - -// Glyph preparation (only for distance fields atm) -Q_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph") - -// Timing inside the renderer base class -Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer") +#include <private/qsgcontext_p.h> RenderLoop::RenderLoop() : eventPending(false) |