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Diffstat (limited to 'src/plugins/scenegraph/softwarecontext/softwarelayer.h')
-rw-r--r-- | src/plugins/scenegraph/softwarecontext/softwarelayer.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/softwarecontext/softwarelayer.h b/src/plugins/scenegraph/softwarecontext/softwarelayer.h new file mode 100644 index 0000000..3352e60 --- /dev/null +++ b/src/plugins/scenegraph/softwarecontext/softwarelayer.h @@ -0,0 +1,86 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc +** All rights reserved. +** For any questions to Digia, please use contact form at http://qt.digia.com +** +** This file is part of the Qt SceneGraph Raster Add-on. +** +** $QT_BEGIN_LICENSE$ +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. +** +** If you have questions regarding the use of this file, please use +** contact form at http://qt.digia.com +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef SOFTWARELAYER_H +#define SOFTWARELAYER_H + +#include <private/qsgadaptationlayer_p.h> +#include <private/qsgcontext_p.h> + +namespace SoftwareContext { +class PixmapRenderer; +} + +class SoftwareLayer : public QSGLayer +{ + Q_OBJECT +public: + SoftwareLayer(QSGRenderContext *renderContext); + ~SoftwareLayer(); + + const QPixmap &pixmap() const { return m_pixmap; } + + // QSGTexture interface +public: + virtual int textureId() const; + virtual QSize textureSize() const; + virtual bool hasAlphaChannel() const; + virtual bool hasMipmaps() const; + virtual void bind(); + + // QSGDynamicTexture interface +public: + virtual bool updateTexture(); + + // QSGLayer interface +public: + virtual void setItem(QSGNode *item); + virtual void setShaderSourceNode(QSGNode *node); + virtual void setRect(const QRectF &rect); + virtual void setSize(const QSize &size); + virtual void scheduleUpdate(); + virtual QImage toImage() const; + virtual void setLive(bool live); + virtual void setRecursive(bool recursive); + virtual void setFormat(GLenum); + virtual void setHasMipmaps(bool); + virtual void setDevicePixelRatio(qreal ratio); + +public slots: + virtual void markDirtyTexture(); + virtual void invalidated(); + +private: + void grab(); + + QSGNode *m_item; + QSGNode *m_shaderSourceNode; + QSGRenderContext *m_context; + SoftwareContext::PixmapRenderer *m_renderer; + QRectF m_rect; + QSize m_size; + QPixmap m_pixmap; + qreal m_device_pixel_ratio; + bool m_live; + bool m_grab; + bool m_recursive; + bool m_dirtyTexture; +}; + +#endif // SOFTWARELAYER_H |