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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt SceneGraph Raster Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef RENDERLOOP_H
#define RENDERLOOP_H
#include <private/qsgrenderloop_p.h>
class RenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
RenderLoop();
~RenderLoop();
void show(QQuickWindow *window);
void hide(QQuickWindow *window);
void windowDestroyed(QQuickWindow *window);
void renderWindow(QQuickWindow *window);
void exposureChanged(QQuickWindow *window);
QImage grab(QQuickWindow *window);
void maybeUpdate(QQuickWindow *window);
void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation.
void releaseResources(QQuickWindow *) { }
virtual QSurface::SurfaceType windowSurfaceType() const;
QAnimationDriver *animationDriver() const { return 0; }
QSGContext *sceneGraphContext() const;
QSGRenderContext *createRenderContext(QSGContext *) const { return rc; }
bool event(QEvent *);
struct WindowData {
bool updatePending : 1;
bool grabOnly : 1;
};
QHash<QQuickWindow *, WindowData> m_windows;
QSGContext *sg;
QSGRenderContext *rc;
QImage grabContent;
int m_update_timer;
bool eventPending;
};
#endif // RENDERLOOP_H
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