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author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-05-28 09:42:05 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-05-28 19:35:18 +0200 |
commit | 493dea89672a8b4e4e1e3149283e93c0bfbe261c (patch) | |
tree | c02918a915ae2e6c216d98ef1b488e264428e6b0 /.gitignore | |
parent | 17b4cf5e49b95f322b5dcb39f4c122b17fd3c39f (diff) |
Do not draw negative-size ShaderEffect(Source) items.
We were a bit inconsistent here. A negative size Image element would not
render at all, a negative size ShaderEffect would render mirrored
and a negative size ShaderEffectSource would trigger an assert.
Be consistent and not draw any of them.
DropShadow from QtGraphicalEffects uses both a ShaderEffectSource and
a ShaderEffect together, so keeping the behavior in ShaderEffect
would make it render incorrectly.
Task-number: QTBUG-31383
Change-Id: Ied5568d7edbc2aed96b00adfdc6aae09b6f2a7d9
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions