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authorKai Koehne <kai.koehne@qt.io>2018-01-19 09:12:39 +0100
committerKai Koehne <kai.koehne@qt.io>2018-01-22 12:20:31 +0000
commit69221e4f21abb3fdd8b3f609a4a6cfe33f9140ec (patch)
tree6f7c17ceba72457975dae212dabfd4b338356a11
parentefeccb3f008c3463d333623cbefc8b77dd9db389 (diff)
Doc: Rename Renderer page to 'Scene Graph OpenGL Renderer'
While the architecture might be similar for e.g. the DirectX Renderer, the details are only valid for OpenGL backend. Make this explicit by renaming the page. Change-Id: I24bf82de35099ae14eb6bfb9d58b422b476636ac Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 289e48aed8..99175ab94e 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2017 The Qt Company Ltd.
+** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
@@ -176,8 +176,8 @@ attach application code. This can be used to add custom scene graph
content or render raw OpenGL content. The integration points are
defined by the render loop.
-For detailed description of how the scene graph renderer works, see
-\l {Qt Quick Scene Graph Renderer}.
+For detailed description of how the scene graph renderer for OpenGL
+works, see \l {Qt Quick Scene Graph OpenGL Renderer}.
There are three render loop variants available: \c basic, \c windows,
and \c threaded. Out of these, \c basic and \c windows are
@@ -413,10 +413,11 @@ with multiple windows.
*/
/*!
- \title Qt Quick Scene Graph Renderer
+ \title Qt Quick Scene Graph OpenGL Renderer
\page qtquick-visualcanvas-scenegraph-renderer.html
- This document explains how the scene graph renderer works internally
+ This document explains how the scene graph renderer for OpenGL
+ works internally
so that one can write code that uses it in an optimal fashion, both
performance-wise and feature-wise.