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authorJosh Arenson <joshua.arenson@canonical.com>2014-08-04 09:42:27 -0700
committerGunnar Sletta <gunnar@sletta.org>2014-09-12 11:47:58 +0200
commit5a9f0131f8c0b7424a4d323b0f65237206be45ea (patch)
treedc42576b1e82c5347a7191238c7218247664b2dd
parent4d07bf91ed2d36aee9178ef48508c16277fbb318 (diff)
Move syncTimer measurment to the correct place.5.3
syncTimer was including the time spent waiting for VSYNC on unchanged frames. This was causing the reported value to be much higher than expected. Task-number: QTBUG-40556 Change-Id: Ife759b4e27faf2124ab330be8d1f42d15c4d2d33 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index c17eb916ae..1cfc689659 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -586,6 +586,10 @@ void QSGRenderThread::syncAndRender()
QSG_RT_DEBUG(" - update pending, doing sync");
sync();
}
+#ifndef QSG_NO_RENDER_TIMING
+ if (profileFrames)
+ syncTime = threadTimer.nsecsElapsed();
+#endif
if (!syncResultedInChanges && !(repaintRequested)) {
QSG_RT_DEBUG(" - no changes, rendering aborted");
@@ -595,10 +599,6 @@ void QSGRenderThread::syncAndRender()
return;
}
-#ifndef QSG_NO_RENDER_TIMING
- if (profileFrames)
- syncTime = threadTimer.nsecsElapsed();
-#endif
QSG_RT_DEBUG(" - rendering starting");
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);