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authorLaszlo Agocs <laszlo.agocs@digia.com>2015-01-08 13:51:01 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-01-11 14:23:30 +0100
commite339c279e0241cd132e068f929c303fabde509ee (patch)
treeae0ee3ffa6d82404bc6596e067a58f3565844505
parente2c1e7b8a274b2b00e19f00f0c24d9b17810f603 (diff)
Fix timing output from windows render loop
Print the frame time, not the total, and in milliseconds. Change-Id: Ia7fe3bea8efafcce475c49517d7adab1b3841729 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 1213c7e771..17a9856a6d 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -431,7 +431,7 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
d->fireFrameSwapped();
qCDebug(QSG_LOG_TIME_RENDERLOOP()).nospace()
- << "Frame rendered with 'windows' renderloop in: " << time_swapped << "ms"
+ << "Frame rendered with 'windows' renderloop in: " << (time_swapped - time_start) / 1000000 << "ms"
<< ", polish=" << (time_polished - time_start) / 1000000
<< ", sync=" << (time_synced - time_polished) / 1000000
<< ", render=" << (time_rendered - time_synced) / 1000000