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authorBea Lam <bea.lam@nokia.com>2012-07-31 10:00:27 +1000
committerQt by Nokia <qt-info@nokia.com>2012-08-02 05:45:01 +0200
commit02324af27c8784e8df430de9f21080263a1cf4d0 (patch)
tree58dd9e2bfaf32b1c6a20f3c07db08575688b4877
parenta0726b088b0b925db16d064cbfe1ce828911285c (diff)
Particles module doc fixes
Fixing some uses of qdoc commands and other minor fixes Change-Id: I965f715ad8d7833c5a7b830d644c79ad51735da5 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
-rw-r--r--src/particles/qquickcustomaffector.cpp2
-rw-r--r--src/particles/qquickparticleaffector.cpp9
-rw-r--r--src/particles/qquickparticleemitter.cpp4
-rw-r--r--src/particles/qquickparticlepainter.cpp2
-rw-r--r--src/particles/qquickparticlesystem.cpp12
-rw-r--r--src/particles/qquickv8particledata.cpp4
6 files changed, 17 insertions, 16 deletions
diff --git a/src/particles/qquickcustomaffector.cpp b/src/particles/qquickcustomaffector.cpp
index 219da82ad5..0482b2745f 100644
--- a/src/particles/qquickcustomaffector.cpp
+++ b/src/particles/qquickcustomaffector.cpp
@@ -57,7 +57,7 @@ QT_BEGIN_NAMESPACE
dt is the time since the last time it was affected. Use dt to normalize
trajectory manipulations to real time.
- Note that JS is slower to execute, so it is not recommended to use this in
+ Note that JavaScript is slower to execute, so it is not recommended to use this in
high-volume particle systems.
*/
diff --git a/src/particles/qquickparticleaffector.cpp b/src/particles/qquickparticleaffector.cpp
index 0ad00cebc3..29f88fb5f8 100644
--- a/src/particles/qquickparticleaffector.cpp
+++ b/src/particles/qquickparticleaffector.cpp
@@ -122,11 +122,12 @@ QT_BEGIN_NAMESPACE
In the special case where an Affector has no possible effect (e.g. Affector {}), affected
will be emitted for all particles being considered if you connect to it. This allows you to
- execute arbitrary code in response to particles (see \l affectParticles if you want to execute
- code which affects the particles themselves) . As this executes JS scritps per particle, it is
- not recommended to use this signal with a high-volume particle system.
+ execute arbitrary code in response to particles (use the \l {QtQuick.Particles2::Affector::affectParticles}
+ {affectParticles} signal handler if you want to execute code which affects the particles
+ themselves). As this executes JavaScript code per particle, it is not recommended to use this
+ signal with a high-volume particle system.
- x,y is the particles current position.
+ x,y is the particle's current position.
*/
QQuickParticleAffector::QQuickParticleAffector(QQuickItem *parent) :
QQuickItem(parent), m_needsReset(false), m_ignoresTime(false), m_onceOff(false), m_enabled(true)
diff --git a/src/particles/qquickparticleemitter.cpp b/src/particles/qquickparticleemitter.cpp
index de5f3d9310..343eb4bc13 100644
--- a/src/particles/qquickparticleemitter.cpp
+++ b/src/particles/qquickparticleemitter.cpp
@@ -191,10 +191,10 @@ QT_BEGIN_NAMESPACE
/*!
\qmlsignal QtQuick.Particles2::Emitter::onEmitParticles(Array particles)
- This handler is called when particles are emitted. particles is a javascript
+ This handler is called when particles are emitted. particles is a JavaScript
array of Particle objects. You can modify particle attributes directly within the handler.
- Note that JS is slower to execute, so it is not recommended to use this in
+ Note that JavaScript is slower to execute, so it is not recommended to use this in
high-volume particle systems.
*/
diff --git a/src/particles/qquickparticlepainter.cpp b/src/particles/qquickparticlepainter.cpp
index 5088a871f9..732843725a 100644
--- a/src/particles/qquickparticlepainter.cpp
+++ b/src/particles/qquickparticlepainter.cpp
@@ -47,7 +47,7 @@ QT_BEGIN_NAMESPACE
\qmltype ParticlePainter
\instantiates QQuickParticlePainter
\inqmlmodule QtQuick.Particles 2
- \inherits ParticlePainter
+ \inherits Item
\brief For specifying how to paint particles
\ingroup qtquick-particles
diff --git a/src/particles/qquickparticlesystem.cpp b/src/particles/qquickparticlesystem.cpp
index 14694e7b1f..a048da2af3 100644
--- a/src/particles/qquickparticlesystem.cpp
+++ b/src/particles/qquickparticlesystem.cpp
@@ -157,7 +157,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG)
*/
/*!
- \qmlmethod void QtQuick.Particles2::ParticleSystem::pause
+ \qmlmethod QtQuick.Particles2::ParticleSystem::pause
Pauses the simulation if it is running.
@@ -165,7 +165,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG)
*/
/*!
- \qmlmethod void QtQuick.Particles2::ParticleSystem::resume
+ \qmlmethod QtQuick.Particles2::ParticleSystem::resume
Resumes the simulation if it is paused.
@@ -173,7 +173,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG)
*/
/*!
- \qmlmethod void QtQuick.Particles2::ParticleSystem::start
+ \qmlmethod QtQuick.Particles2::ParticleSystem::start
Starts the simulation if it has not already running.
@@ -181,7 +181,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG)
*/
/*!
- \qmlmethod void QtQuick.Particles2::ParticleSystem::stop
+ \qmlmethod QtQuick.Particles2::ParticleSystem::stop
Stops the simulation if it is running.
@@ -189,14 +189,14 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG)
*/
/*!
- \qmlmethod void QtQuick.Particles2::ParticleSystem::restart
+ \qmlmethod QtQuick.Particles2::ParticleSystem::restart
Stops the simulation if it is running, and then starts it.
\sa stop, restart, running
*/
/*!
- \qmlmethod void QtQuick.Particles2::ParticleSystem::reset
+ \qmlmethod QtQuick.Particles2::ParticleSystem::reset
Discards all currently existing particles.
diff --git a/src/particles/qquickv8particledata.cpp b/src/particles/qquickv8particledata.cpp
index 80dec6848c..74e0aa1092 100644
--- a/src/particles/qquickv8particledata.cpp
+++ b/src/particles/qquickv8particledata.cpp
@@ -256,12 +256,12 @@ QT_BEGIN_NAMESPACE
Values are from 0.0 to 1.0.
*/
/*!
- \qmlmethod real QtQuick.Particles2::Particle::lifeLeft
+ \qmlproperty real QtQuick.Particles2::Particle::lifeLeft
The time in seconds that the particle has left to live at
the current point in time.
*/
/*!
- \qmlmethod real QtQuick.Particles2::Particle::currentSize
+ \qmlproperty real QtQuick.Particles2::Particle::currentSize
The currentSize of the particle, interpolating between startSize and endSize based on the currentTime.
*/