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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-07-29 11:29:13 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-07-30 15:36:44 +0200 |
commit | 65d9d4b930387ff67ebaba8e81c08cb8a417d035 (patch) | |
tree | 61fb023b5987581e76c8e6230fd78d7ee274834b | |
parent | 42872e720b2d25501587b0ed95f183d2dd9c8441 (diff) |
Re-enable threaded render loop with Vulkan on Linux
Change-Id: I05440c54b99ddb6aac9a47e8b33a00be41c13055
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r-- | src/quick/scenegraph/qsgrenderloop.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index d38b5649c7..7545896972 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -249,14 +249,6 @@ QSGRenderLoop *QSGRenderLoop::instance() loopType = BasicRenderLoop; switch (rhiSupport->rhiBackend()) { - case QRhi::Vulkan: -#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) - // ### to be investigated (Mesa/Gnome deadlocks on - // resize with threaded+Vulkan (but not threaded+GL)) - loopType = BasicRenderLoop; -#endif - break; - case QRhi::D3D11: // D3D11 is forced to 'basic' always for now. The threaded loop's model may // not be suitable for DXGI due to the possibility of having the main |