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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-07-29 11:29:13 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-07-30 15:36:44 +0200
commit65d9d4b930387ff67ebaba8e81c08cb8a417d035 (patch)
tree61fb023b5987581e76c8e6230fd78d7ee274834b
parent42872e720b2d25501587b0ed95f183d2dd9c8441 (diff)
Re-enable threaded render loop with Vulkan on Linux
Change-Id: I05440c54b99ddb6aac9a47e8b33a00be41c13055 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index d38b5649c7..7545896972 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -249,14 +249,6 @@ QSGRenderLoop *QSGRenderLoop::instance()
loopType = BasicRenderLoop;
switch (rhiSupport->rhiBackend()) {
- case QRhi::Vulkan:
-#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)
- // ### to be investigated (Mesa/Gnome deadlocks on
- // resize with threaded+Vulkan (but not threaded+GL))
- loopType = BasicRenderLoop;
-#endif
- break;
-
case QRhi::D3D11:
// D3D11 is forced to 'basic' always for now. The threaded loop's model may
// not be suitable for DXGI due to the possibility of having the main