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author | Joni Poikelin <joni.poikelin@qt.io> | 2019-08-26 15:35:50 +0300 |
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committer | Joni Poikelin <joni.poikelin@qt.io> | 2020-02-03 14:03:11 +0300 |
commit | f572ea346cb50e783d636a56daea0b8d50f6df7e (patch) | |
tree | 319b5431355d7ed0b37120e5ef489779731e3d26 | |
parent | 8c07f998d7e9e9d30a2cc0c4999bb9675f8c70b3 (diff) |
Doc: Remove outdated note
The behavior described in the note does not apply to Qt 5.
Change-Id: Ia4d45ca35d095d6cdc193f276bd52c7ad403b82f
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index f9f3e5cfa3..b298ed74da 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -161,10 +161,6 @@ public: \l sourceItem while still handling input. For this, you can use the \l hideSource property. - \note If \l sourceItem is a \l Rectangle with border, by default half the - border width falls outside the texture. To get the whole border, you can - extend the \l sourceRect. - \note The ShaderEffectSource relies on FBO multisampling support to antialias edges. If the underlying hardware does not support this, which is the case for most embedded graphics chips, edges rendered |