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authorKai Köhne <kai.koehne@qt.io>2024-04-19 12:32:37 +0200
committerKai Köhne <kai.koehne@qt.io>2024-04-19 16:15:15 +0200
commit79c3fb123d166f1eb355e064ee6cc6aca0e4749a (patch)
tree97c4e6d225e38e4e4dd20ab3d1927dc2bb6f3918
parent793f81b1c67b87b49d7f519902e2049ba19e4c18 (diff)
Doc: Fix mentioning of QQW::createTextureFromNativeObject in exampleHEADdev
The method got removed in Qt 6.0, and the example code was adjusted accordingly (commit fb96109bbc2ec5d). While at it, also remove the mentioning of the even older QQuickWindow::createTextureFromId(), as that is most likely not relevant for new users looking into this example. Pick-to: 6.6 6.7 Change-Id: I2ea3fcf3de78e13afec9e2b25aa8d4a6a9a9b571 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
-rw-r--r--examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
index 78babe6ca5..3b4912829e 100644
--- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
+++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
@@ -64,9 +64,8 @@
After copying the values we need, sync() also performs some graphics
resource initialization. The MTLDevice is queried from the scenegraph. Once
a MTLTexture is available, a QSGTexture wrapping (not owning) it is created
- via QQuickWindow::createTextureFromNativeObject(). This function is a
- modern equivalent to QQuickWindow::createTextureFromId() that is not tied
- to OpenGL. Finally, the QSGTexture is associated with the underlying
+ via \l QNativeInterface::QSGOpenGLTexture::fromNative().
+ Finally, the QSGTexture is associated with the underlying
materials by calling the base class' setTexture() function.
\snippet scenegraph/metaltextureimport/metaltextureimport.mm 6