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authorAlan Alpert <aalpert@blackberry.com>2013-05-31 10:38:33 -0700
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-06-07 19:09:33 +0200
commit9d75626b1073113d77988bcb52e99215d5af4787 (patch)
treeb42ad298daaae258a405367da1c9fd0d56d3013c
parentcfd4bf9d6cb8a932eab5ac99bae8973b9cedc803 (diff)
Set incubation controller when a Window{} is loaded via QQmlApplicationEngine
This was the one convenience that was lost when transitioning templates from QQuickView + Item{} to QQmlApplicationEngine + Window{}. As the default window incubation controller was tied to the first window's frameSwapped, we could easily run into a situation where a secondary window required incubation while the first window was idle. This would then starve the incubation controller. Instead make it so that the renderloop emits "timeToIncubate" once it is done with a renderpass over all windows, so the incubator gets to run once and exactly once per vsync when animating. The incubator logic was also flawed in that it could post a lot of events to itself as a result of incubatingObjectCountChanged and thus starve system events while processing incubation requests. Now we start a timer and don't start it again until we have completed an incubation pass. Task-number: QTBUG-31203 Change-Id: Iea9e2c81efb46bb7875c70ccda0cdc4b3b3e58e7 Reviewed-by: Alan Alpert <aalpert@blackberry.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
-rw-r--r--examples/quick/customitems/painteditem/painteditem.pro3
-rw-r--r--src/qml/qml/qqmlapplicationengine.cpp2
-rw-r--r--src/quick/designer/designerwindowmanager_p.h2
-rw-r--r--src/quick/items/qquickwindow.cpp39
-rw-r--r--src/quick/items/qquickwindow_p.h1
-rw-r--r--src/quick/items/qquickwindowmodule.cpp24
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgrenderloop_p.h9
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp10
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop_p.h6
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp7
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop_p.h6
12 files changed, 84 insertions, 27 deletions
diff --git a/examples/quick/customitems/painteditem/painteditem.pro b/examples/quick/customitems/painteditem/painteditem.pro
index 77e4d146e1..3ec6420abf 100644
--- a/examples/quick/customitems/painteditem/painteditem.pro
+++ b/examples/quick/customitems/painteditem/painteditem.pro
@@ -18,3 +18,6 @@ qmldir.files = TextBalloonPlugin/qmldir
qmldir.path = $$[QT_INSTALL_EXAMPLES]/quick/customitems/painteditem/TextBalloonPlugin
INSTALLS += qmldir target
+
+OTHER_FILES += \
+ textballoons.qml
diff --git a/src/qml/qml/qqmlapplicationengine.cpp b/src/qml/qml/qqmlapplicationengine.cpp
index 25095a465e..25055ed81a 100644
--- a/src/qml/qml/qqmlapplicationengine.cpp
+++ b/src/qml/qml/qqmlapplicationengine.cpp
@@ -72,6 +72,7 @@ void QQmlApplicationEnginePrivate::init()
QCoreApplication::installTranslator(qtTranslator);
translators << qtTranslator;
#endif
+ QCoreApplication::instance()->setProperty("__qml_using_qqmlapplicationengine", QVariant(true));
}
void QQmlApplicationEnginePrivate::loadTranslations(const QUrl &rootFile)
@@ -166,6 +167,7 @@ void QQmlApplicationEnginePrivate::_q_finishLoad(QObject *o)
\list
\li Connecting Qt.quit() to QCoreApplication::quit()
\li Automatically loads translation files from an i18n directory adjacent to the main QML file.
+ \li Automatically sets an incubuation controller if the scene contains a QQuickWindow.
\endlist
The engine behavior can be further tweaked by using the inherited methods from QQmlEngine.
diff --git a/src/quick/designer/designerwindowmanager_p.h b/src/quick/designer/designerwindowmanager_p.h
index 02aacf06bd..3bbd0c2825 100644
--- a/src/quick/designer/designerwindowmanager_p.h
+++ b/src/quick/designer/designerwindowmanager_p.h
@@ -67,7 +67,7 @@ class QSGContext;
class QAnimationDriver;
class QOpenGLContext;
-class DesignerWindowManager : public QObject, public QSGRenderLoop
+class DesignerWindowManager : public QSGRenderLoop
{
Q_OBJECT
public:
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 7137bb165e..7b84168bb9 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -89,44 +89,49 @@ void QQuickWindowPrivate::updateFocusItemTransform()
#endif
}
-
class QQuickWindowIncubationController : public QObject, public QQmlIncubationController
{
Q_OBJECT
public:
- QQuickWindowIncubationController(const QQuickWindow *window)
- : m_window(QQuickWindowPrivate::get(const_cast<QQuickWindow *>(window)))
+ QQuickWindowIncubationController(QSGRenderLoop *loop)
+ : m_renderLoop(loop), m_timer(0)
{
// Allow incubation for 1/3 of a frame.
m_incubation_time = qMax(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3);
- m_animation_driver = m_window->windowManager->animationDriver();
+ m_animation_driver = m_renderLoop->animationDriver();
if (m_animation_driver) {
connect(m_animation_driver, SIGNAL(stopped()), this, SLOT(animationStopped()));
- connect(window, SIGNAL(frameSwapped()), this, SLOT(incubate()));
+ connect(m_renderLoop, SIGNAL(timeToIncubate()), this, SLOT(incubate()));
}
}
protected:
- virtual bool event(QEvent *e)
+ void timerEvent(QTimerEvent *e)
{
- if (e->type() == QEvent::User) {
- incubate();
- return true;
+ killTimer(m_timer);
+ m_timer = 0;
+ incubate();
+ }
+
+ void incubateAgain() {
+ if (m_timer == 0) {
+ // Wait for a while before processing the next batch. Using a
+ // timer to avoid starvation of system events.
+ m_timer = startTimer(m_incubation_time);
}
- return QObject::event(e);
}
public slots:
void incubate() {
if (incubatingObjectCount()) {
- if (m_animation_driver && m_animation_driver->isRunning()) {
+ if (m_renderLoop->interleaveIncubation()) {
incubateFor(m_incubation_time);
} else {
incubateFor(m_incubation_time * 2);
if (incubatingObjectCount())
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
+ incubateAgain();
}
}
}
@@ -136,14 +141,15 @@ public slots:
protected:
virtual void incubatingObjectCountChanged(int count)
{
- if (count && (!m_animation_driver || !m_animation_driver->isRunning()))
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
+ if (count && !m_renderLoop->interleaveIncubation())
+ incubateAgain();
}
private:
- QQuickWindowPrivate *m_window;
+ QSGRenderLoop *m_renderLoop;
int m_incubation_time;
QAnimationDriver *m_animation_driver;
+ int m_timer;
};
#include "qquickwindow.moc"
@@ -349,6 +355,7 @@ QQuickWindowPrivate::QQuickWindowPrivate()
, persistentGLContext(true)
, persistentSceneGraph(true)
, lastWheelEventAccepted(false)
+ , componentCompleted(true)
, renderTarget(0)
, renderTargetId(0)
, incubationController(0)
@@ -2779,7 +2786,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
Q_D(const QQuickWindow);
if (!d->incubationController)
- d->incubationController = new QQuickWindowIncubationController(this);
+ d->incubationController = new QQuickWindowIncubationController(d->windowManager);
return d->incubationController;
}
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index 2465629778..2dddd9ab68 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -209,6 +209,7 @@ public:
uint persistentSceneGraph : 1;
uint lastWheelEventAccepted : 1;
+ bool componentCompleted : 1;
QOpenGLFramebufferObject *renderTarget;
uint renderTargetId;
diff --git a/src/quick/items/qquickwindowmodule.cpp b/src/quick/items/qquickwindowmodule.cpp
index f826a53a29..b91edc2fd5 100644
--- a/src/quick/items/qquickwindowmodule.cpp
+++ b/src/quick/items/qquickwindowmodule.cpp
@@ -42,18 +42,40 @@
#include "qquickwindowmodule_p.h"
#include "qquickscreen_p.h"
#include <QtQuick/QQuickWindow>
+#include <QtCore/QCoreApplication>
+#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
+class QQuickWindowQmlImpl : public QQuickWindow, public QQmlParserStatus
+{
+ Q_INTERFACES(QQmlParserStatus)
+ Q_OBJECT
+protected:
+ void classBegin() {
+ //Give QQuickView behavior when created from QML with QQmlApplicationEngine
+ if (QCoreApplication::instance()->property("__qml_using_qqmlapplicationengine") == QVariant(true)) {
+ QQmlEngine* e = qmlEngine(this);
+ if (e && !e->incubationController())
+ e->setIncubationController(incubationController());
+ }
+ }
+
+ void componentComplete() {}
+};
+
void QQuickWindowModule::defineModule()
{
const char uri[] = "QtQuick.Window";
qmlRegisterType<QQuickWindow>(uri, 2, 0, "Window");
qmlRegisterRevision<QWindow,1>(uri, 2, 1);
- qmlRegisterType<QQuickWindow,1>(uri, 2, 1, "Window");
+ qmlRegisterRevision<QQuickWindow,1>(uri, 2, 1);//Type moved to a subclass, but also has new members
+ qmlRegisterType<QQuickWindowQmlImpl>(uri, 2, 1, "Window");
qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", QStringLiteral("Screen can only be used via the attached property."));
}
+#include "qquickwindowmodule.moc"
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 3a608a911d..e099d94a53 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -82,7 +82,7 @@ QSGRenderLoop::~QSGRenderLoop()
{
}
-class QSGGuiThreadRenderLoop : public QObject, public QSGRenderLoop
+class QSGGuiThreadRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
diff --git a/src/quick/scenegraph/qsgrenderloop_p.h b/src/quick/scenegraph/qsgrenderloop_p.h
index b18e6f00ad..6ff9c4c5f9 100644
--- a/src/quick/scenegraph/qsgrenderloop_p.h
+++ b/src/quick/scenegraph/qsgrenderloop_p.h
@@ -51,8 +51,10 @@ class QQuickWindow;
class QSGContext;
class QAnimationDriver;
-class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop
+class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop : public QObject
{
+ Q_OBJECT
+
public:
virtual ~QSGRenderLoop();
@@ -77,6 +79,11 @@ public:
static QSGRenderLoop *instance();
static void setInstance(QSGRenderLoop *instance);
+ virtual bool interleaveIncubation() const { return false; }
+
+signals:
+ void timeToIncubate();
+
private:
static QSGRenderLoop *s_instance;
};
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index bd69fd5464..bfd9a2fb20 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -574,6 +574,7 @@ void QSGRenderThread::syncAndRender()
int waitTime = vsyncDelta - (int) waitTimer.elapsed();
if (waitTime > 0)
msleep(waitTime);
+ emit wm->timeToIncubate();
return;
}
@@ -600,6 +601,7 @@ void QSGRenderThread::syncAndRender()
d->fireFrameSwapped();
}
RLDEBUG(" Render: - rendering done");
+ emit wm->timeToIncubate();
#ifndef QSG_NO_RENDER_TIMING
if (qsg_render_timing)
@@ -723,7 +725,7 @@ QSGContext *QSGThreadedRenderLoop::sceneGraphContext() const
return m_thread->sg;
}
-bool QSGThreadedRenderLoop::anyoneShowing()
+bool QSGThreadedRenderLoop::anyoneShowing() const
{
for (int i=0; i<m_windows.size(); ++i) {
QQuickWindow *c = m_windows.at(i).window;
@@ -733,6 +735,11 @@ bool QSGThreadedRenderLoop::anyoneShowing()
return false;
}
+bool QSGThreadedRenderLoop::interleaveIncubation() const
+{
+ return m_animation_driver->isRunning() && anyoneShowing();
+}
+
void QSGThreadedRenderLoop::animationStarted()
{
RLDEBUG("GUI: animationStarted()");
@@ -1011,7 +1018,6 @@ void QSGThreadedRenderLoop::polishAndSync()
RLDEBUG("GUI: - animations advancing");
m_animation_driver->advance();
RLDEBUG("GUI: - animations done");
-
// We need to trigger another sync to keep animations running...
maybePostPolishRequest();
} else if (m_sync_triggered_update) {
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop_p.h b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
index aab0e8726f..6ff5cabf43 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop_p.h
+++ b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
@@ -52,7 +52,7 @@ QT_BEGIN_NAMESPACE
class QSGRenderThread;
-class QSGThreadedRenderLoop : public QObject, public QSGRenderLoop
+class QSGThreadedRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
@@ -79,7 +79,7 @@ public:
bool event(QEvent *);
- void wakeup();
+ bool interleaveIncubation() const;
public slots:
void animationStarted();
@@ -91,7 +91,7 @@ private:
void releaseResources(QQuickWindow *window, bool inDestructor);
bool checkAndResetForceUpdate(QQuickWindow *window);
- bool anyoneShowing();
+ bool anyoneShowing() const;
void initialize();
void maybePostPolishRequest();
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index ce43ccf531..8e97f65ea5 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -102,6 +102,11 @@ QSGWindowsRenderLoop::QSGWindowsRenderLoop()
#endif
}
+bool QSGWindowsRenderLoop::interleaveIncubation() const
+{
+ return m_animationDriver->isRunning() && anyoneShowing();
+}
+
QSGWindowsRenderLoop::WindowData *QSGWindowsRenderLoop::windowData(QQuickWindow *window)
{
for (int i=0; i<m_windows.size(); ++i) {
@@ -390,6 +395,8 @@ void QSGWindowsRenderLoop::render()
// and thus another render pass, so to keep things running,
// make sure there is another frame pending.
maybePostUpdateTimer();
+
+ emit timeToIncubate();
}
}
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop_p.h b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
index dc3a409cd5..218e18c3e2 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop_p.h
+++ b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
@@ -51,7 +51,7 @@
QT_BEGIN_NAMESPACE
-class QSGWindowsRenderLoop : public QObject, public QSGRenderLoop
+class QSGWindowsRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
@@ -80,6 +80,9 @@ public:
void resize(QQuickWindow *, const QSize &) { }
bool event(QEvent *event);
+ bool anyoneShowing() const;
+
+ bool interleaveIncubation() const;
public slots:
void started();
@@ -93,7 +96,6 @@ private:
void handleObscurity();
void maybePostUpdateTimer();
- bool anyoneShowing() const;
WindowData *windowData(QQuickWindow *window);
QList<WindowData> m_windows;