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authorJ-P Nurmi <jpnurmi@digia.com>2013-07-04 12:21:04 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-07-04 14:35:03 +0200
commit686f144ceea9ee219f5922c4b2eadb4eba890cbf (patch)
treec1bc4f1ae9d6a0d46202a8e7c2c3b9ea008e7989
parent9422bb302882bfe9e3123d8f1542507c6b6577f4 (diff)
qmlscene: ensure that the window & component get destructed
Task-number: QTBUG-32207 Change-Id: Ic7c45228cbdc049d3dfdb3482296d0e8c89a930c Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
-rw-r--r--tools/qmlscene/main.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/tools/qmlscene/main.cpp b/tools/qmlscene/main.cpp
index 8a48445d63..244e0af4ac 100644
--- a/tools/qmlscene/main.cpp
+++ b/tools/qmlscene/main.cpp
@@ -44,6 +44,8 @@
#include <QtCore/qdir.h>
#include <QtCore/qmath.h>
#include <QtCore/qdatetime.h>
+#include <QtCore/qpointer.h>
+#include <QtCore/qscopedpointer.h>
#include <QtGui/QGuiApplication>
@@ -461,7 +463,7 @@ int main(int argc, char ** argv)
// TODO: as soon as the engine construction completes, the debug service is
// listening for connections. But actually we aren't ready to debug anything.
QQmlEngine engine;
- QQmlComponent *component = new QQmlComponent(&engine);
+ QPointer<QQmlComponent> component = new QQmlComponent(&engine);
for (int i = 0; i < imports.size(); ++i)
engine.addImportPath(imports.at(i));
for (int i = 0; i < bundles.size(); ++i)
@@ -481,15 +483,14 @@ int main(int argc, char ** argv)
}
QObject *topLevel = component->create();
- QQuickWindow *window = qobject_cast<QQuickWindow *>(topLevel);
- QQuickView* qxView = 0;
+ QScopedPointer<QQuickWindow> window(qobject_cast<QQuickWindow *>(topLevel));
if (window) {
engine.setIncubationController(window->incubationController());
} else {
QQuickItem *contentItem = qobject_cast<QQuickItem *>(topLevel);
if (contentItem) {
- qxView = new QQuickView(&engine, NULL);
- window = qxView;
+ QQuickView* qxView = new QQuickView(&engine, NULL);
+ window.reset(qxView);
// Set window default properties; the qml can still override them
QString oname = contentItem->objectName();
window->setTitle(oname.isEmpty() ? QString::fromLatin1("qmlscene") : QString::fromLatin1("qmlscene: ") + oname);
@@ -534,14 +535,10 @@ int main(int argc, char ** argv)
#ifdef QML_RUNTIME_TESTING
RenderStatistics::printTotalStats();
#endif
- // Ready to exit. If we created qxView, it owns the component;
- // otherwise, the ownership is still right here. Nobody deletes the engine
- // (which is odd since the container constructor takes the engine pointer),
- // but it's stack-allocated anyway.
- if (qxView)
- delete qxView;
- else
- delete component;
+ // Ready to exit. Notice that the component might be owned by
+ // QQuickView if one was created. That case is tracked by
+ // QPointer, so it is safe to delete the component here.
+ delete component;
}
}