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authorThiago Macieira <thiago.macieira@intel.com>2015-12-03 23:36:48 -0800
committerSimon Hausmann <simon.hausmann@qt.io>2017-09-14 17:59:25 +0000
commita361e62a9fedabc7bd4c57d933bf78468fdc6795 (patch)
tree2f89965ae8d5d385c9ad28889ce50562a18f86b8
parent8369efcbc3c90e1712aba1ca167cac29f9c2ba97 (diff)
Use the qEnvironmentVariable function from QtCore
This corrects the encoding of QML2_IMPORT_PATH environment variable, since it contains paths. For the other cases, it's just improving the code. Task-number: QTBUG-62328 Change-Id: I0f2ce894387048f78465ffff141ca50208f6845a Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
-rw-r--r--src/qml/qml/qqmlimport.cpp4
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/qml/qml/qqmlimport.cpp b/src/qml/qml/qqmlimport.cpp
index 7c9dcb1826..66c0be41da 100644
--- a/src/qml/qml/qqmlimport.cpp
+++ b/src/qml/qml/qqmlimport.cpp
@@ -1699,13 +1699,13 @@ QQmlImportDatabase::QQmlImportDatabase(QQmlEngine *e)
// env import paths
if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QML2_IMPORT_PATH"))) {
- const QByteArray envImportPath = qgetenv("QML2_IMPORT_PATH");
+ const QString envImportPath = qEnvironmentVariable("QML2_IMPORT_PATH");
#if defined(Q_OS_WIN)
QLatin1Char pathSep(';');
#else
QLatin1Char pathSep(':');
#endif
- QStringList paths = QString::fromLatin1(envImportPath).split(pathSep, QString::SkipEmptyParts);
+ QStringList paths = envImportPath.split(pathSep, QString::SkipEmptyParts);
for (int ii = paths.count() - 1; ii >= 0; --ii)
addImportPath(paths.at(ii));
}
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index bd311d3b46..6583883d0c 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -122,14 +122,14 @@ QSGAdaptationBackendData *contextFactory()
}
}
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QMLSCENE_DEVICE"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QMLSCENE_DEVICE");
// A modern alternative. Scenegraph adaptations can represent backends
// for different graphics APIs as well, instead of being specific to
// some device or platform.
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QT_QUICK_BACKEND");
// If this platform does not support OpenGL, and no backend has been set
// default to the software renderer