diff options
author | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2019-11-25 13:15:29 +0100 |
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committer | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2019-11-26 06:21:38 +0100 |
commit | 8ecc00ff54d987ddd8cfbd45a9f2a5bfe18aad80 (patch) | |
tree | 25edeb6f5b445cd863f434590bc0cb1419369ac3 | |
parent | acb6ed0815f92588c3ff875a568e9561fe61218c (diff) |
Fix NativeRendering text on core profile
This is a continuation of af090d8, making sure the same dpr snapping
is done in the core profile shaders.
Change-Id: Iccd19a377968fb7bfbd49c3ef13b72284a48bab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r-- | src/quick/scenegraph/shaders/outlinedtext_core.vert | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/styledtext_core.vert | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/textmask_core.vert | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert index ae945b013a..a854355460 100644 --- a/src/quick/scenegraph/shaders/outlinedtext_core.vert +++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert @@ -21,6 +21,6 @@ void main() sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale; sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale; sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale; - vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr; + vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; gl_Position = matrix * vec4(dprSnapPos, vCoord.w); }
\ No newline at end of file diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert index 7e313eb797..04a0e88da8 100644 --- a/src/quick/scenegraph/shaders/styledtext_core.vert +++ b/src/quick/scenegraph/shaders/styledtext_core.vert @@ -15,6 +15,6 @@ void main() { sampleCoord = tCoord * textureScale; shiftedSampleCoord = (tCoord - shift) * textureScale; - vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr; + vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; gl_Position = matrix * vec4(dprSnapPos, vCoord.w); } diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert index 5c510a2d23..b0efc1e731 100644 --- a/src/quick/scenegraph/shaders/textmask_core.vert +++ b/src/quick/scenegraph/shaders/textmask_core.vert @@ -12,6 +12,6 @@ uniform float dpr; void main() { sampleCoord = tCoord * textureScale; - vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr; + vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; gl_Position = matrix * vec4(dprSnapPos, vCoord.w); } |