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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-08-30 09:14:53 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-08-30 09:44:00 +0200
commit08c365ca12abb3d641d923f98380ed6d8df3b05b (patch)
tree6393f2d98ddd3524b9bb9a78747d0cf85928ba3d
parent0cf0729dd0a4d958fafd3acd6c6b8100213370fd (diff)
Add a note to QSGEngine about its incompatibility with the RHI
Change-Id: Id9d6ce4a531d2cd1b79b3bb9224a5567ead42799 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgengine.h2
2 files changed, 6 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index c05005c467..4880d98871 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -69,6 +69,10 @@ QT_BEGIN_NAMESPACE
Most of the time you will instead want to subclass QQuickItem and insert
your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode().
+ \warning This class is only suitable when working directly with OpenGL. It
+ is not compatible with the \l{Scene Graph Adaptations}{RHI-based rendering
+ path}.
+
\sa QSGAbstractRenderer
*/
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
index e48b7784ae..c5a59b47e7 100644
--- a/src/quick/scenegraph/util/qsgengine.h
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -54,6 +54,8 @@ class QSGRectangleNode;
class QSGImageNode;
class QSGNinePatchNode;
+// ### Qt 6: Remove or redesign.
+
class Q_QUICK_EXPORT QSGEngine : public QObject
{
Q_OBJECT