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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-08-29 10:16:07 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-08 09:41:49 +0200
commitdd523fcb00921ba5b51c283db809fd6ff083821c (patch)
tree630c57a2aabe264158c61062bd298ce818d3b6e6
parentee702d94368140618fc4777a0e247219a28d39c8 (diff)
rendernode example: Prevent gui-render thread data race
By taking things like the item width and height in updatePaintNode() (while gui is locked). Change-Id: I840c6c858a0478eb6ceb09653fd1e033cb54372d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--examples/quick/scenegraph/rendernode/customrenderitem.cpp58
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp28
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.h11
-rw-r--r--examples/quick/scenegraph/rendernode/metalrenderer.h13
-rw-r--r--examples/quick/scenegraph/rendernode/metalrenderer.mm27
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp17
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.h8
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.cpp26
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.h7
9 files changed, 114 insertions, 81 deletions
diff --git a/examples/quick/scenegraph/rendernode/customrenderitem.cpp b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
index 67a9cccfc6..8aaa56c359 100644
--- a/examples/quick/scenegraph/rendernode/customrenderitem.cpp
+++ b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
@@ -70,48 +70,56 @@ CustomRenderItem::CustomRenderItem(QQuickItem *parent)
QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
QSGRenderNode *n = static_cast<QSGRenderNode *>(node);
- if (!n) {
- QSGRendererInterface *ri = window()->rendererInterface();
- if (!ri)
- return nullptr;
- switch (ri->graphicsApi()) {
- case QSGRendererInterface::OpenGL:
- Q_FALLTHROUGH();
- case QSGRendererInterface::OpenGLRhi:
+
+ QSGRendererInterface *ri = window()->rendererInterface();
+ if (!ri)
+ return nullptr;
+
+ switch (ri->graphicsApi()) {
+ case QSGRendererInterface::OpenGL:
+ Q_FALLTHROUGH();
+ case QSGRendererInterface::OpenGLRhi:
#if QT_CONFIG(opengl)
- n = new OpenGLRenderNode(this);
+ if (!n)
+ n = new OpenGLRenderNode;
+ static_cast<OpenGLRenderNode *>(n)->sync(this);
#endif
- break;
+ break;
- case QSGRendererInterface::MetalRhi:
+ case QSGRendererInterface::MetalRhi:
#ifdef Q_OS_DARWIN
- {
- MetalRenderNode *metalNode = new MetalRenderNode(this);
+ if (!n) {
+ MetalRenderNode *metalNode = new MetalRenderNode;
n = metalNode;
metalNode->resourceBuilder()->setWindow(window());
QObject::connect(window(), &QQuickWindow::beforeRendering,
metalNode->resourceBuilder(), &MetalRenderNodeResourceBuilder::build);
}
+ static_cast<MetalRenderNode *>(n)->sync(this);
#endif
- break;
+ break;
- case QSGRendererInterface::Direct3D12: // ### Qt 6: remove
+ case QSGRendererInterface::Direct3D12: // ### Qt 6: remove
#if QT_CONFIG(d3d12)
- n = new D3D12RenderNode(this);
+ if (!n)
+ n = new D3D12RenderNode;
+ static_cast<D3D12RenderNode *>(n)->sync(this);
#endif
- break;
+ break;
- case QSGRendererInterface::Software:
- n = new SoftwareRenderNode(this);
- break;
-
- default:
- break;
- }
+ case QSGRendererInterface::Software:
if (!n)
- qWarning("QSGRendererInterface reports unknown graphics API %d", ri->graphicsApi());
+ n = new SoftwareRenderNode;
+ static_cast<SoftwareRenderNode *>(n)->sync(this);
+ break;
+
+ default:
+ break;
}
+ if (!n)
+ qWarning("QSGRendererInterface reports unknown graphics API %d", ri->graphicsApi());
+
return n;
}
//! [2]
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
index 878b022950..e85811c089 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -58,11 +58,6 @@
#if QT_CONFIG(d3d12)
-D3D12RenderNode::D3D12RenderNode(QQuickItem *item)
- : m_item(item)
-{
-}
-
D3D12RenderNode::~D3D12RenderNode()
{
releaseResources();
@@ -87,8 +82,8 @@ void D3D12RenderNode::releaseResources()
void D3D12RenderNode::init()
{
- QSGRendererInterface *rif = m_item->window()->rendererInterface();
- m_device = static_cast<ID3D12Device *>(rif->getResource(m_item->window(), QSGRendererInterface::DeviceResource));
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ m_device = static_cast<ID3D12Device *>(rif->getResource(m_window, QSGRendererInterface::DeviceResource));
Q_ASSERT(m_device);
D3D12_ROOT_PARAMETER rootParameter;
@@ -178,7 +173,7 @@ void D3D12RenderNode::init()
psoDesc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT; // not in use due to !DepthEnable, but this would be the correct format otherwise
// We are rendering on the default render target so if the QuickWindow/View
// has requested samples > 0 then we have to follow suit.
- const uint samples = qMax(1, m_item->window()->format().samples());
+ const uint samples = qMax(1, m_window->format().samples());
psoDesc.SampleDesc.Count = samples;
if (samples > 1) {
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msaaInfo = {};
@@ -257,9 +252,9 @@ void D3D12RenderNode::render(const RenderState *state)
if (!m_device)
init();
- QSGRendererInterface *rif = m_item->window()->rendererInterface();
+ QSGRendererInterface *rif = m_window->rendererInterface();
ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>(
- rif->getResource(m_item->window(), QSGRendererInterface::CommandListResource));
+ rif->getResource(m_window, QSGRendererInterface::CommandListResource));
Q_ASSERT(commandList);
const int msize = 16 * sizeof(float);
@@ -268,9 +263,9 @@ void D3D12RenderNode::render(const RenderState *state)
const float opacity = inheritedOpacity();
memcpy(cbPtr + 2 * msize, &opacity, sizeof(float));
- const QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ const QPointF p0(m_width - 1, m_height - 1);
const QPointF p1(0, 0);
- const QPointF p2(0, m_item->height() - 1);
+ const QPointF p2(0, m_height - 1);
float *vp = reinterpret_cast<float *>(vbPtr);
*vp++ = p0.x();
@@ -301,7 +296,14 @@ QSGRenderNode::RenderingFlags D3D12RenderNode::flags() const
QRectF D3D12RenderNode::rect() const
{
- return QRect(0, 0, m_item->width(), m_item->height());
+ return QRect(0, 0, m_width, m_height);
+}
+
+void D3D12RenderNode::sync(QQuickItem *item)
+{
+ m_window = item->window();
+ m_width = item->width();
+ m_height = item->height();
}
#endif // d3d12
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.h b/examples/quick/scenegraph/rendernode/d3d12renderer.h
index ec4b5f85e8..7186b72c04 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.h
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.h
@@ -52,11 +52,10 @@
#define D3D12RENDERER_H
#include <qsgrendernode.h>
+#include <QQuickItem>
#if QT_CONFIG(d3d12)
-QT_FORWARD_DECLARE_CLASS(QQuickItem)
-
#include <d3d12.h>
#include <wrl/client.h>
@@ -65,7 +64,6 @@ using namespace Microsoft::WRL;
class D3D12RenderNode : public QSGRenderNode
{
public:
- D3D12RenderNode(QQuickItem *item);
~D3D12RenderNode();
void render(const RenderState *state) override;
@@ -73,10 +71,15 @@ public:
RenderingFlags flags() const override;
QRectF rect() const override;
+ void sync(QQuickItem *item);
+
private:
void init();
- QQuickItem *m_item;
+ QQuickWindow *m_window = nullptr;
+ int m_width = 0;
+ int m_height = 0;
+
ID3D12Device *m_device = nullptr;
ComPtr<ID3D12PipelineState> pipelineState;
ComPtr<ID3D12RootSignature> rootSignature;
diff --git a/examples/quick/scenegraph/rendernode/metalrenderer.h b/examples/quick/scenegraph/rendernode/metalrenderer.h
index 77c9892313..31387a0e24 100644
--- a/examples/quick/scenegraph/rendernode/metalrenderer.h
+++ b/examples/quick/scenegraph/rendernode/metalrenderer.h
@@ -52,14 +52,12 @@
#define METALRENDERER_H
#include <qsgrendernode.h>
+#include <QQuickItem>
#ifdef Q_OS_DARWIN
QT_BEGIN_NAMESPACE
-class QQuickItem;
-class QQuickWindow;
-
QT_END_NAMESPACE
class MetalRenderNodeResourceBuilder : public QObject
@@ -79,7 +77,7 @@ private:
class MetalRenderNode : public QSGRenderNode
{
public:
- MetalRenderNode(QQuickItem *item);
+ MetalRenderNode();
~MetalRenderNode();
void render(const RenderState *state) override;
@@ -90,9 +88,14 @@ public:
MetalRenderNodeResourceBuilder *resourceBuilder() { return &m_resourceBuilder; }
+ void sync(QQuickItem *item);
+
private:
- QQuickItem *m_item;
MetalRenderNodeResourceBuilder m_resourceBuilder;
+ QQuickWindow *m_window = nullptr;
+ int m_width = 0;
+ int m_height = 0;
+ int m_outputHeight = 0;
};
#endif // Q_OS_DARWIN
diff --git a/examples/quick/scenegraph/rendernode/metalrenderer.mm b/examples/quick/scenegraph/rendernode/metalrenderer.mm
index 4cb973abee..11db276f37 100644
--- a/examples/quick/scenegraph/rendernode/metalrenderer.mm
+++ b/examples/quick/scenegraph/rendernode/metalrenderer.mm
@@ -214,8 +214,7 @@ void MetalRenderNodeResourceBuilder::build()
}
}
-MetalRenderNode::MetalRenderNode(QQuickItem *item)
- : m_item(item)
+MetalRenderNode::MetalRenderNode()
{
g.vs.first = g.fs.first = nil;
g.vs.second = g.fs.second = nil;
@@ -258,14 +257,14 @@ void MetalRenderNode::releaseResources()
void MetalRenderNode::render(const RenderState *state)
{
- QQuickWindow *window = m_item->window();
- const QQuickWindow::GraphicsStateInfo *stateInfo = window->graphicsStateInfo();
+ Q_ASSERT(m_window);
+ const QQuickWindow::GraphicsStateInfo *stateInfo = m_window->graphicsStateInfo();
id<MTLBuffer> vbuf = g.vbuf[stateInfo->currentFrameSlot];
id<MTLBuffer> ubuf = g.ubuf[stateInfo->currentFrameSlot];
- QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ QPointF p0(m_width - 1, m_height - 1);
QPointF p1(0, 0);
- QPointF p2(0, m_item->height() - 1);
+ QPointF p2(0, m_height - 1);
float vertices[6] = { float(p0.x()), float(p0.y()),
float(p1.x()), float(p1.y()),
@@ -280,9 +279,9 @@ void MetalRenderNode::render(const RenderState *state)
memcpy(p, mvp.constData(), 64);
memcpy(p + 64, &opacity, 4);
- QSGRendererInterface *rif = window->rendererInterface();
+ QSGRendererInterface *rif = m_window->rendererInterface();
id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>) rif->getResource(
- window, QSGRendererInterface::CommandEncoderResource);
+ m_window, QSGRendererInterface::CommandEncoderResource);
Q_ASSERT(encoder);
[encoder setVertexBuffer: vbuf offset: 0 atIndex: 1];
@@ -296,7 +295,7 @@ void MetalRenderNode::render(const RenderState *state)
const QRect r = state->scissorRect(); // bottom-up
MTLScissorRect s;
s.x = r.x();
- s.y = (window->height() * window->effectiveDevicePixelRatio()) - (r.y() + r.height());
+ s.y = m_outputHeight - (r.y() + r.height());
s.width = r.width();
s.height = r.height();
[encoder setScissorRect: s];
@@ -322,5 +321,13 @@ QSGRenderNode::RenderingFlags MetalRenderNode::flags() const
QRectF MetalRenderNode::rect() const
{
- return QRect(0, 0, m_item->width(), m_item->height());
+ return QRect(0, 0, m_width, m_height);
+}
+
+void MetalRenderNode::sync(QQuickItem *item)
+{
+ m_window = item->window();
+ m_width = item->width();
+ m_height = item->height();
+ m_outputHeight = m_window->height() * m_window->effectiveDevicePixelRatio();
}
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
index 0633731617..a4e619bea9 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -58,11 +58,6 @@
#include <QOpenGLFunctions>
//! [1]
-OpenGLRenderNode::OpenGLRenderNode(QQuickItem *item)
- : m_item(item)
-{
-}
-
OpenGLRenderNode::~OpenGLRenderNode()
{
releaseResources();
@@ -138,9 +133,9 @@ void OpenGLRenderNode::render(const RenderState *state)
m_vbo->bind();
//! [5]
- QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ QPointF p0(m_width - 1, m_height - 1);
QPointF p1(0, 0);
- QPointF p2(0, m_item->height() - 1);
+ QPointF p2(0, m_height - 1);
GLfloat vertices[6] = { GLfloat(p0.x()), GLfloat(p0.y()),
GLfloat(p1.x()), GLfloat(p1.y()),
@@ -192,8 +187,14 @@ QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const
QRectF OpenGLRenderNode::rect() const
{
- return QRect(0, 0, m_item->width(), m_item->height());
+ return QRect(0, 0, m_width, m_height);
}
//! [4]
+void OpenGLRenderNode::sync(QQuickItem *item)
+{
+ m_width = item->width();
+ m_height = item->height();
+}
+
#endif // opengl
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.h b/examples/quick/scenegraph/rendernode/openglrenderer.h
index 8d2d3caad1..1e7977481a 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.h
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.h
@@ -52,12 +52,12 @@
#define OPENGLRENDERER_H
#include <qsgrendernode.h>
+#include <QQuickItem>
#if QT_CONFIG(opengl)
QT_BEGIN_NAMESPACE
-class QQuickItem;
class QOpenGLShaderProgram;
class QOpenGLBuffer;
@@ -67,7 +67,6 @@ QT_END_NAMESPACE
class OpenGLRenderNode : public QSGRenderNode
{
public:
- OpenGLRenderNode(QQuickItem *item);
~OpenGLRenderNode();
void render(const RenderState *state) override;
@@ -77,10 +76,13 @@ public:
QRectF rect() const override;
//! [1]
+ void sync(QQuickItem *item);
+
private:
void init();
- QQuickItem *m_item;
+ int m_width = 0;
+ int m_height = 0;
QOpenGLShaderProgram *m_program = nullptr;
int m_matrixUniform;
int m_opacityUniform;
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
index 0a0ec4b485..bba364ac97 100644
--- a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
@@ -54,11 +54,6 @@
#include <QSGRendererInterface>
#include <QPainter>
-SoftwareRenderNode::SoftwareRenderNode(QQuickItem *item)
- : m_item(item)
-{
-}
-
SoftwareRenderNode::~SoftwareRenderNode()
{
releaseResources();
@@ -70,8 +65,10 @@ void SoftwareRenderNode::releaseResources()
void SoftwareRenderNode::render(const RenderState *renderState)
{
- QSGRendererInterface *rif = m_item->window()->rendererInterface();
- QPainter *p = static_cast<QPainter *>(rif->getResource(m_item->window(), QSGRendererInterface::PainterResource));
+ Q_ASSERT(m_window);
+
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ QPainter *p = static_cast<QPainter *>(rif->getResource(m_window, QSGRendererInterface::PainterResource));
Q_ASSERT(p);
const QRegion *clipRegion = renderState->clipRegion();
@@ -81,15 +78,15 @@ void SoftwareRenderNode::render(const RenderState *renderState)
p->setTransform(matrix()->toTransform());
p->setOpacity(inheritedOpacity());
- const QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ const QPointF p0(m_width - 1, m_height - 1);
const QPointF p1(0, 0);
- const QPointF p2(0, m_item->height() - 1);
+ const QPointF p2(0, m_height - 1);
QPainterPath path(p0);
path.lineTo(p1);
path.lineTo(p2);
path.closeSubpath();
- QLinearGradient gradient(QPointF(0, 0), QPointF(m_item->width(), m_item->height()));
+ QLinearGradient gradient(QPointF(0, 0), QPointF(m_width, m_height));
gradient.setColorAt(0, Qt::green);
gradient.setColorAt(1, Qt::red);
@@ -108,5 +105,12 @@ QSGRenderNode::RenderingFlags SoftwareRenderNode::flags() const
QRectF SoftwareRenderNode::rect() const
{
- return QRect(0, 0, m_item->width(), m_item->height());
+ return QRect(0, 0, m_width, m_height);
+}
+
+void SoftwareRenderNode::sync(QQuickItem *item)
+{
+ m_window = item->window();
+ m_width = item->width();
+ m_height = item->height();
}
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.h b/examples/quick/scenegraph/rendernode/softwarerenderer.h
index cc2aaf7ed3..6091a13ca3 100644
--- a/examples/quick/scenegraph/rendernode/softwarerenderer.h
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.h
@@ -57,7 +57,6 @@
class SoftwareRenderNode : public QSGRenderNode
{
public:
- SoftwareRenderNode(QQuickItem *item);
~SoftwareRenderNode();
void render(const RenderState *state) override;
@@ -66,8 +65,12 @@ public:
RenderingFlags flags() const override;
QRectF rect() const override;
+ void sync(QQuickItem *item);
+
private:
- QQuickItem *m_item;
+ QQuickWindow *m_window = nullptr;
+ int m_width = 0;
+ int m_height = 0;
};
#endif