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authorMitch Curtis <mitch.curtis@qt.io>2016-11-22 11:25:46 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2016-12-18 14:57:54 +0000
commitc4eefa4a8d6d3e95062deb78229940460a7ef605 (patch)
treed31a66fb7e249c8c7b2812d85b979df05786d820
parent17a1c12a4520c4ae756e7dd5c08b2386ef84673a (diff)
Keys: add shortcutOverride signal
This allows an item to accept the shortcutOverride event, preventing e.g. Shortcut from stealing key events. The original use case that prompted the creation of this patch was using a Popup from Controls 2 to create a keyboard shortcut editor. When the user wanted to cancel the shortcut that they were editing, they could press escape, but Popup would grab the shortcut and close itself. As the test case demonstrates, the same problem occurs with the Shortcut type in Qt Quick. [ChangeLog][QtQuick][Keys] Added shortcutOverride signal to Keys attached object to allow prevention of e.g. Shortcut from stealing key events. Task-number: QTBUG-57098 Change-Id: I594e4ea17ec417d8c7d93c6cf347c1a1a2e62b93 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
-rw-r--r--src/quick/items/qquickitem.cpp66
-rw-r--r--src/quick/items/qquickitem_p.h4
-rw-r--r--src/quick/util/qquickshortcut.cpp2
-rw-r--r--tests/auto/quick/qquickitem/data/shortcutOverride.qml65
-rw-r--r--tests/auto/quick/qquickitem/tst_qquickitem.cpp35
5 files changed, 171 insertions, 1 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index ca8ef7ba2e..504446a8be 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -333,6 +333,12 @@ QVariant QQuickItemKeyFilter::inputMethodQuery(Qt::InputMethodQuery query) const
}
#endif // im
+void QQuickItemKeyFilter::shortcutOverride(QKeyEvent *event)
+{
+ if (m_next)
+ m_next->shortcutOverride(event);
+}
+
void QQuickItemKeyFilter::componentComplete()
{
if (m_next) m_next->componentComplete();
@@ -935,6 +941,46 @@ bool QQuickKeysAttached::isConnected(const char *signalName) const
*/
/*!
+ \qmlsignal QtQuick::Keys::shortcutOverride(KeyEvent event)
+ \since 5.9
+
+ This signal is emitted when a key has been pressed that could potentially
+ be used as a shortcut. The \a event parameter provides information about
+ the event.
+
+ Set \c event.accepted to \c true if you wish to prevent the pressed key
+ from being used as a shortcut by other types, such as \l Shortcut. For
+ example:
+
+ \code
+ Item {
+ id: escapeItem
+ focus: true
+
+ // Ensure that we get escape key press events first.
+ Keys.onShortcutOverride: event.accepted = (event.key === Qt.Key_Escape)
+
+ Keys.onEscapePressed: {
+ console.log("escapeItem is handling escape");
+ event.accepted = true;
+ }
+ }
+
+ Shortcut {
+ sequence: "Escape"
+ onActivated: console.log("Shortcut is handling escape")
+ }
+ \endcode
+
+ As with the other signals, \c shortcutOverride will only be emitted for an
+ item if that item has \l {Item::}{activeFocus}.
+
+ The corresponding handler is \c onShortcutOverride.
+
+ \sa Shortcut
+*/
+
+/*!
\qmlsignal QtQuick::Keys::digit0Pressed(KeyEvent event)
This signal is emitted when the digit '0' has been pressed. The \a event
@@ -1426,6 +1472,16 @@ QVariant QQuickKeysAttached::inputMethodQuery(Qt::InputMethodQuery query) const
}
#endif // im
+void QQuickKeysAttached::shortcutOverride(QKeyEvent *event)
+{
+ Q_D(QQuickKeysAttached);
+ QQuickKeyEvent &keyEvent = d->theKeyEvent;
+ keyEvent.reset(*event);
+ emit shortcutOverride(&keyEvent);
+
+ event->setAccepted(keyEvent.isAccepted());
+}
+
QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
{
return new QQuickKeysAttached(obj);
@@ -5019,6 +5075,13 @@ void QQuickItemPrivate::deliverInputMethodEvent(QInputMethodEvent *e)
}
#endif // im
+void QQuickItemPrivate::deliverShortcutOverrideEvent(QKeyEvent *event)
+{
+ if (extra.isAllocated() && extra->keyHandler) {
+ extra->keyHandler->shortcutOverride(event);
+ }
+}
+
/*!
Called when \a change occurs for this item.
@@ -7652,6 +7715,9 @@ bool QQuickItem::event(QEvent *ev)
case QEvent::KeyRelease:
d->deliverKeyEvent(static_cast<QKeyEvent*>(ev));
break;
+ case QEvent::ShortcutOverride:
+ d->deliverShortcutOverrideEvent(static_cast<QKeyEvent*>(ev));
+ break;
case QEvent::FocusIn:
focusInEvent(static_cast<QFocusEvent*>(ev));
break;
diff --git a/src/quick/items/qquickitem_p.h b/src/quick/items/qquickitem_p.h
index 3002b73a8c..c0c9bd46bd 100644
--- a/src/quick/items/qquickitem_p.h
+++ b/src/quick/items/qquickitem_p.h
@@ -559,6 +559,7 @@ public:
#if QT_CONFIG(im)
void deliverInputMethodEvent(QInputMethodEvent *);
#endif
+ void deliverShortcutOverrideEvent(QKeyEvent *);
bool isTransparentForPositioner() const;
void setTransparentForPositioner(bool trans);
@@ -622,6 +623,7 @@ public:
virtual void inputMethodEvent(QInputMethodEvent *event, bool post);
virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
#endif
+ virtual void shortcutOverride(QKeyEvent *event);
virtual void componentComplete();
bool m_processPost;
@@ -813,6 +815,7 @@ Q_SIGNALS:
void priorityChanged();
void pressed(QQuickKeyEvent *event);
void released(QQuickKeyEvent *event);
+ void shortcutOverride(QQuickKeyEvent *event);
void digit0Pressed(QQuickKeyEvent *event);
void digit1Pressed(QQuickKeyEvent *event);
void digit2Pressed(QQuickKeyEvent *event);
@@ -861,6 +864,7 @@ private:
void inputMethodEvent(QInputMethodEvent *, bool post) Q_DECL_OVERRIDE;
QVariant inputMethodQuery(Qt::InputMethodQuery query) const Q_DECL_OVERRIDE;
#endif
+ void shortcutOverride(QKeyEvent *event) override;
static QByteArray keyToSignal(int key);
bool isConnected(const char *signalName) const;
diff --git a/src/quick/util/qquickshortcut.cpp b/src/quick/util/qquickshortcut.cpp
index a0a58f2e02..72d9c889e3 100644
--- a/src/quick/util/qquickshortcut.cpp
+++ b/src/quick/util/qquickshortcut.cpp
@@ -73,7 +73,7 @@
It is also possible to set multiple shortcut \l sequences, so that the shortcut
can be \l activated via several different sequences of key presses.
- \sa Keys
+ \sa Keys, {Keys::}{shortcutOverride()}
*/
/*! \qmlsignal QtQuick::Shortcut::activated()
diff --git a/tests/auto/quick/qquickitem/data/shortcutOverride.qml b/tests/auto/quick/qquickitem/data/shortcutOverride.qml
new file mode 100644
index 0000000000..fab9175c17
--- /dev/null
+++ b/tests/auto/quick/qquickitem/data/shortcutOverride.qml
@@ -0,0 +1,65 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.8
+import QtQuick.Window 2.1
+
+Item {
+ property int escapeHandlerActivationCount: 0
+ property int shortcutActivationCount: 0
+ property alias escapeItem: escapeItem
+
+ Item {
+ id: escapeItem
+ objectName: "escapeItem"
+ focus: true
+
+ // By accepting shortcut override events when the key is Qt.Key_Escape,
+ // we can ensure that our Keys.onEscapePressed handler (below) will be called.
+ Keys.onShortcutOverride: event.accepted = (event.key === Qt.Key_Escape)
+
+ Keys.onEscapePressed: {
+ // Pretend that we just did some really important stuff that was triggered
+ // by the escape key (like might occur in a popup that has a keyboard shortcut editor, for example).
+ // Now that we're done, we no longer need focus, so we won't accept future shorcut override events.
+ focus = false;
+ event.accepted = true;
+ ++escapeHandlerActivationCount;
+ }
+ }
+
+ Shortcut {
+ sequence: "Escape"
+ onActivated: ++shortcutActivationCount
+ }
+}
diff --git a/tests/auto/quick/qquickitem/tst_qquickitem.cpp b/tests/auto/quick/qquickitem/tst_qquickitem.cpp
index d0139b6cdf..8d974f4d17 100644
--- a/tests/auto/quick/qquickitem/tst_qquickitem.cpp
+++ b/tests/auto/quick/qquickitem/tst_qquickitem.cpp
@@ -172,6 +172,8 @@ private slots:
void ignoreButtonPressNotInAcceptedMouseButtons();
+ void shortcutOverride();
+
private:
enum PaintOrderOp {
@@ -2036,6 +2038,39 @@ void tst_qquickitem::ignoreButtonPressNotInAcceptedMouseButtons()
QCOMPARE(item.releaseCount, 1);
}
+void tst_qquickitem::shortcutOverride()
+{
+ QQuickView view;
+ view.setSource(testFileUrl("shortcutOverride.qml"));
+ ensureFocus(&view);
+
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 0);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 0);
+
+ QQuickItem *escapeItem = view.rootObject()->property("escapeItem").value<QQuickItem*>();
+ QVERIFY(escapeItem);
+ QVERIFY(escapeItem->hasActiveFocus());
+
+ // escapeItem's onEscapePressed handler should accept the first escape press event.
+ QTest::keyPress(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 0);
+ // Now it shouldn't have focus, so it can't handle the next escape press event.
+ QVERIFY(!escapeItem->hasActiveFocus());
+
+ QTest::keyRelease(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 0);
+
+ QTest::keyPress(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 1);
+
+ QTest::keyRelease(&view, Qt::Key_Escape);
+ QCOMPARE(view.rootObject()->property("escapeHandlerActivationCount").toInt(), 1);
+ QCOMPARE(view.rootObject()->property("shortcutActivationCount").toInt(), 1);
+}
+
QTEST_MAIN(tst_qquickitem)
#include "tst_qquickitem.moc"